After giving a listen to Crucible Team's thought processing regarding PvP, they still believe their version of Crucible is the right way, even though they [b]boldly[/b] claimed that [url=https://youtu.be/NJeTSAOHzXU?t=59s]they'll embrace the 0.8 TtK and spread it around[/url] when [url=https://www.stitcher.com/podcast/crucible-radio/e/54749098]here in the podcast[/url] they have no interest in doing so because they're more worried about [i]"Time-to-Live"[/i] of your opponents you face against. Well, lets change how Resilience works!
This [i][b]new[/b][/i] Resilience, instead of [i]slightly increasing health[/i], which how it is now, will now be [b]Reducing Incoming Damage[/b], meaning that. If you're running Little/No Resilience, your TtK [i](TtL?,TtD?)[/i] would be similar to D1's TtK but if you have High/Max Resilience, TtK will be equivalent to how it is now in D2.
We originally thought [b]Armor[/b] now rebranded as [b]Resilience[/b] would matter more in D2 since we gave a lot of feedback on improving this particular stat, The point is giving Resilience an actual purpose since it's so barely noticeable and it is the only one of the 3 stats [i](Recovery & Mobility)[/i] that hasn't been reworked on.
Bungie please, make [b]Resilience Stat Matter[/b]!
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It does matter, just a very small amount. I agree it should mean more, than titans would suck a lot less