<"Guardian? Guardian? Eyes up, Guardian, Ikora says it's urgent."
Your ghost says as your eyes open. You sit up and lightly shoo your Ghost away before making your way over to the control room. Zavala is there to meet you.
"Guardian, you're awake. Good. We need you to ready yourself for battle. Something is on its way here, and it's coming fast."
Ikora turns around from looking at a monitor. The monitor shows a computerized map of the solar system and every satellite the city and Rasputin has available. You see red dots signifying destroyed satellites from the Kuiper Belt all the way to the Reef. Another one goes red.
"Whatever this thing is, its destroying every satellite in its direct path. We can't even get visuals. I don't think-"
One of the personnel call Ikora over, you and Zavala follow.
"Ma'am, we finally were able to get a signal from the anomaly. The strange thing is that it matches signals recorded throughout the Collapse. At least that's what the Warmind's logs say."
Zavala looks genuinely shocked. Another satellite, within Mars' orbit shuts down.
"The Collapse?"
Ikora stands tall.
"The Speaker told me that the Collapse was caused by an entity he called the Darkness. He always said it would return. Could this be it?"
"If that's the case then this situation is more alarming than we thought. Guardian, ready yourself... if Ikora's right, then there's no telling what can happen."
You run out, your Ghost panicking slightly. Alarms suddenly sound all around the City. The Traveler's shards stop moving, floating in place. You grab a gun and run outside. It's midday and cloudy. A heavy lightning storm twice as strong as the one the day the Red War began. Suddenly the clouds around the Traveler spread apart and you can just barely see the sky. The sun shines when dozens of Tower Personnel run outside in a panic. You notice the Tower gets covered by a shadow. You look up to the sky and witness it get covered by a massive ship.
Ships start powering up ready to go up and fight the thing that blacked out the sky. You can see small glowing lights from the bottom of it. A greenish-blue glow covers the entire region. The Traveler shields itself. You hear a sound like a drumbeat as the "eye" beings charging up. Everyone screams to get down as a massive laser fires into the City. You just stare at the City as your view of it gets obscured by a massive beam. When it stops firing the Traveler is left standing, still shielded. You look down at the City. Whatever was under the Traveler still exists. The edge of the City still exists. A ring about a mile thick is just ash and smoke. From the clouds surrounding the City you can see smaller Tetrahedral shapes come into view. Each one is about the size of a Ketch, but with no outer details. You ready your gun. {CUTSCENE OVER}
The mission is you fighting "Shadows" a race of yellow-eyed beasts of various shapes and sizes bleeding shadow like the Taken do. They are things created by the Darkness itself. The "5th" race comes later on in the story.
The second half is manning one of the defense turrets and shooting down some of the dozens of ships coming from the clouds. It is also revealed that the mothership has shields that can't be brought down by any firepower from the City.
{CUTSCENE START}
You get out of the turret as you see many civilians and Guardians alike boarding ships to evacuate. Everyone stops when the Traveler starts to glow. It releases a wave of Light like it did at the end of the Red War. All the smaller ships disintegrate. People start to cheer until they realize what the wave did to the mothership. You can visibly see the Light get sucked into some ports of the ship. The lights on the "eye" glow brighter. Everyone begins to panic again. More small ships appear from the edge. Zavala refuses to leave, saying he'll defend this city until the last person falls. He tells you to go and get help.
You reluctantly leave and fly out of there as quickly as you can. Flying right by the dozens of ships en route to the City. Once you break the cloud layer, you high-tail it outta there. When you think you're at a safe enough distance, you look out the back window. One massive pyramid ship hovers above Earth. Easily doubling the size of the Dreadnaught. Around it are dozens of smaller, but still massive, ships with similar metallic designs. The mothership is releasing the Ketch-sized ships onto Earth through its docks.
You slump down behind your chair, still staring out the back. Ghost is in a panic, answering distress signals, speaking to other evacuees. You see the sun come out from above the mothership's highest point. You look at it intensely before simply saying;
"Oh god..."
{MISSION 1 END}
Title drop>
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I like it... but the scenario feels too much of a beaten dead horse (*cough* D2 *cough*) For the Darkness... you need to give its story special treatment, a more ‘Thanos’ perspective (if you saw Infinity War, you might know where I’m going with this.) Picture this: We first encounter the Darkness at the edge of the system, and we supposedly win the first skirmish... until we realize it was all a ruse, and the rest of the fleet shows up, passing over us, temporarily suppressing our powers as they pass. The guardian quips about how screwed we are or something. Cue D3 title card. Needs a bit of work, obviously, but eventually we fight on every known destination in the Destiny Franchise which almost ends in victory, only to be outwitted once again. This all culminates in a last stand on Earth... where the unexpected happens... and our true destiny is revealed... Just my thoughts.
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Edited by Scratch: 6/27/2018 8:34:11 PMCool idea. The darkness release some sort of magic that restores our Guardian's ability to speak. I like it!
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We need Samuel Jackson to close out the scene yelling out some kinda profanity. Maybe even have him yell "Destiny 3" as the title is revealed. I'd buy the collectors edition if that happens. That'd be insane if the new hunter vanguard was voiced by Sam Jax. I'd be laughing every day. <end of me being dumb> -_-
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You know, I was about to write *You forgot to include Cayde in the story*. [spoiler]Thanks for indirectly triggering depression. ;-; [/spoiler]
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Class exclusive scenarios? Hunter in the woods of Earth tracking down Fallen running towards city, away from... something. Hunter sees it and reports to Zavala through comms. Titan atop the wall of The City glances as far as the eye can see. Titan sees Fallen running at the city Wall's gates at few numbers, and all wounded. Very unusual behavior. Idk about Warlocks, help me out.
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Too much like d2, I think it should be more like the ttk mission, starting with a skirmish, perhaps a few darkness ships, and then ending with a climactic battle against the darkness where you go from ship to ship disabling the shields, and then you fight a good final boss that is very challenging, and it ends with the darkness mothership (aka anti traveler) being crippled, and then there is the raid in which you destroy the anti traveler. (The ending could also be one where you go inside the traveler to defend it)
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Edited by Eternity: 6/26/2018 2:20:49 AMWay way too similar to D2's opening. More than that - the 'Darkness' is the endgame of Destiny's entire plot and lore - if it arrives at Earth at the start of D3 the plot really doesn't have anywhere further to go beyond us defeating it and ending the series. How about instead at the start of D3 for almost the first time ever the Nine engage directly with us, informing us that there is something we must see. They take us to a solar system far far away and we witness the 'Darkness' coming down upon another civilisation along its journey to Earth. Once we witness the complete destruction of that civilisation/planet we are told that to stop it we need to understand it's true nature - leading us to the first destination of Destiny 3 (and first true alien 'planet') - Fundament.
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You changed your profile pic and it makes me uncomfortable
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Pre Alpha hype? I thought you people would’ve learned by now...
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Sounds like a good idea for an opening story mission. It would help explain what those triangle things were back at the end cutscene, in hopes that if this is the opening cutscene for d3, that they don’t explain what they are in d2
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Edited by Onyx Guard: 6/25/2018 12:52:14 PM"Breaking atmosphere, and... what are those?" "RALPHIE, NO! GET AWAY FROM THOSE! YOU'LL POKE YOUR EYE OUT!" "What are you talk.. [i]Hey[/i], stop grabbing the yoke!" "WE GOT TO KEEP YOU AWAY FROM THOSE SKYCICLES..." "No! Stop touching the controls!" "YOU HEARD WHAT THEY DID TO THAT KID IN THE TOWN OVER..." *crash* "... Weeell, great. Now we're tangled up in the space three." "Good. Serves you right for flying through skycicles without putting deflector plating around the canopy."
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I think a more interesting story is If the traveler doesn't save the city but leaves us similar to what it did to the fallen. Perhaps this dark ship brings beings whos entire shtick is killing guardians and taking out loot. They use weapons we have collected throughout the years. Nothing would be more terrifying than a superpowered enemy using a fatebringer or g-horn. Not just that but I don't want us fighting like 20 of them I want it to be hard to kill a single one. Strikes would really only have maybe 20 in general but they would be hard kills. There are so many parallels in exotic gear that reference guardians as nothing more than zombies killing for the traveler, a god they worship without even knowing what it is, with the promise of eternal life and loot. Sounds like a cult huh? Finally the end game of the story is the guardians of the light realizing they are not strong enough to beat the guardians of the darkness because they are equal in strength. With the traveler gone and the pyramid ship leaving after the traveler a war between these two eternal beings would last nearly forever, so the light seeks help from other sources as does the darkness. The light already has Calus' favor so humanity puts its differences aside with the cabal and works together, same with the fallen we offer to help build them up to what they once where. The darkness allies with the Hive promising their gods enough light to feed on for an eternity, they offer the Vex a reality in which the Darkness does not bother them and the light cannot stop them from consuming everything. This would obviously never happen but I think it could work in theory.
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I like this and all, but it's way to similar to D2. I'd honestly like to see more.
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The solar system getting invaded all the time is well...beaten like a dead horse that has been rotting for a few months.
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Would be much better than the red war thingy
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Daaang! Had me at the edge of my seat! I only wish I had the popcorn ready! Loved the writing and story!! Loved the dynamics of the suspense! Loved the way you put “title drop!” Haha, that was basically your “mic drop” like you knew this was bad ass! Haha! Good stuff!! Where’s the follow or subscribe button at!!
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https://www.bungie.net/en/Forum/Post/246586520/0/0
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Bump for later
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The darkness attacked earth right? I believe it was very similar if not one and the same with the hive and the black garden. Some lore fanatics may correct me though. You speak of the darkness as something the speaker merely mentioned coming back, but don’t we know what it is from experience?
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I like this, but I want to make the city below our tower more relevant. So what I've been thinking...a Civil War, Lysander versus the Guardians.
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Not horrendous, but not great. I’m not a fan of reusing the bulk of D2s opening scene. D4. Another item tears through the solar system destroying our satellites and getting here quickly. Enemies: galactus or galactai? Like plural cactus D5. Another item tears through the solar system destroying our satellites and getting here quickly Enemies: Alf (nightmare enduring fu**er) D6. We ran out of resources and funds to rebuild a satellite network after the 4th run. We die in a Shakespearean tragic way. Enemies: poor writing and hunger The end.
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Personally I love this story you’ve created here if I had to tweak it at all I would rather have our guardian be corrupted, controlled without us knowing it like having a speaker voice tell us what to do thinking we’re still on the light side until the later missions and through out the campaign we would have hints towards our corruption like say we move our social hub to felwinter peak we would have “refugees” there from the tower but the would actually be prisoners but of course we wouldn’t know or realise that (sorry for my lack of punctuation btw I’m typing this between IB matches and trying to get it done in one sitting) the main story would be set on eliminating remnants of the city [thinking they are the darkness and believing we beat them in the first mission instead of being consumed by it {d1 joke for all us vets}] killing influential characters such as vuvuzwala or ikora [thats right you get a choice I’ll touch on that in a sec] through the story the traveler will push light through you attempting to bring you back [these will be seen through cutscenes and in game hallucinations] by the end of the campaign you will be back on the light but you will have to deal with the guilt of killing your fellow guardians and even one of your mentors [only one your chose on who you let survive is the final boss who will be defeated but that in turn will bring you back into the light]ofcourse you gone need venders when your evil the bad still sell shiz so you will be friendly with the shadows of Yor as they also kill guardians. since the theme here is dark we would get dark powers aswell as our old ones the campaign would take place of about 1 and 1/2 years so by the end you could use both powers light and and dark having mastery over both. Another aspect you can have is corrupting fellow influential characters ie ana B, raspberry ripple ev1s fave war mind and even rahool the fool ofcourse the more you corrupt the more you have to save or “purge from darkness” this will be a after story quest and will be unique missions for some and others will be encounters during lost sectors, public events and even crucible if you corrupt certain NPCs ie salad bar, shaxo or lady efrideet, certain characters will be corrupted through the story others will be unlocked and certain NPCs will only pop up at specific times similar to public events PvP mentors will be fought on PvP maps and you [shaxx on twilight gap, efrideet on banner fall and salad bar in the kitchen 😂 jk i mean vostok] these NPCs will have lots of health use supers and guardian weaponry shaxx will have frames backing him Saladin will have wolfs and guardians, efrideet would be alone except her sniper tether and massive health pool some corrupt will be time based others will have a certain amount of lives corrupting NPCs will open up other obj such as refugee camps and other HVT and even traveler shards you cans destroy for special gear and rare materials. I know this is more than a tweak I’m sorry I didn’t realise how much I would get into it
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Now this would be amazing. If Homecoming and Adieu were awesome, this would be even better
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You need to apply for a job at bungie. This sounds AMAZING! This is what destinys story should be like. I felt more excitement reading this than playing the entire destiny 2 campaign. Bungie needs to take notes because this is the kind of story we want.
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Do guardians even sleep?
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If the mothership was twice the size of the dreadnaught then it would be about the length of earth