when it takes 3 arc staff hits w/ (Raiden Flux) to kill a hammer titan but it only takes 1 hammer throw to kill an arc strider... there's a problem...
As a d1 beta arc blade, I've been loyal to this class.
titans/warlocks have way more abilities than an arc blade... barricade/rift.. we get a melee?
I'm not a bad player, average at best..
D1 +40 flawless runs
D2 +5 flawless runs
completed all D1 raids on Hard Mode including 16 stack oryx.
completed Levi & EoW.. now I'm just try'n to level up for SoS Lair.
in Mayhem you can tell it's the weakest class.
#DeeJ even said dead orbit warlock was his favorite...
weird how I'm a Future War Cult Arc Strider.. not saying correlation but possible causation.
after this whole polite rant, i come humble w/ only these requests.
Health regeneration after every kill (while in super) (nothing new, D1 arc blade had it!)
and/or
Make Arc Staff 1 hit kills against enemy guardian supers..
i get a mental sore from playing mayhem w/ arc strider..
#PVEArcStriderIsAwesome
#ThankYouForYourTime
#ThanksForReading&Listening
#ThankYouBungie
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The damage between supers is way way off. Golden gun need headshots to get one shot kills.. tether no longer kills on impact.. Arcstrider takes two hits at least to kill other supers. Striker titan seems to have the same issue as arcstrider, but then the aftermath makes up for that. Strider doesnt have an area of effect damage that the smash has. Hammers have an arc so are a bit tricky to throw.. but do one shot most everything.. same with dawnblade, it has an arc and can be a little funky to use.. But it still one shots on impact. Sentinel is a bit weak as well.. I honestly feel that supers should one shot, even other supers. They are supers, and need to be equal to other supers. I also think that the striker titan's super, could be a little longer. The arcstrider is currently the longest lasting super in the game. So the other supers should be brought up to par with it. No more nerfs. Just buff other things.