Glass essentially turns everything into a 1 Hit kill instead of just Melee.
The maps are not designed for good cover so there is always flanking fire.
If you have a Fireteam without a Titan (or 2) it gets really nuts.
Most strikes you can't get a good strat going until the 3rd or 4th wipe. Never mind when the enemy fire matched the Singe burn type.
Blackout modifier is a piece of cake next to Glass IMHO.
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totally disagree with you but, it is your opinion. Both are ridiculous with random team members however, with a team, glass is not so bad, but, the ads on black out that tend to surround you, thrall and those dogs.. really do make it tough
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What naaaaw, just have to take it into account in your loadout - grab an energy scout and a linear fusion rifle and stand off. Got through three last night with only 1 unexpected wipe (when me AND rando tried to go for the same res in Savathun's song, right at the end.
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I think it depends on the strike. The thrall running around on savathuns song during the boss fight make blackout hugely difficult to deal with. The only other thing I'd add, is glass will get easier as you level up, blackout won't.
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Glass is the only modifier that I just say, screw it, I'll play strikes tomorrow. Blackout isn't that bad at all.
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I agree