[b]The Talos Principle[/b]:
There's no rush or time limit in life.
Consider all of the tools at your disposal.
For physical problems, consider all of the space you can use.
Consider how you can use a problem to your advantage.
[b]Cuphead[/b] and [b]Bloodborne[/b]:
With enough bullets (or swings of a blade), even the Devil can be beaten.
How about you guys?
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I'm not sure if it counts as a life lesson, although it certainly affects my life in a significant way; I pretty much decide if a game is good or not based on whether the world draws me in in any significant way. As a result of this, gaming is one of my biggest inspirations for writing. Of course, it helps if the game also has inspiring and spectacular character/monster design, or a compelling narrative, or fluid gameplay, but ultimately those are small factors, that synthesise together to influence that first point I made - whether or not the world draws me in.