JavaScript is required to use Bungie.net

#feedback

Edited by Stari: 5/24/2018 12:31:44 AM
14

Why There Are Double Standards in Destiny PvP, Just Watch Video's

1. I get one shot by Suros Regime (auto rifle) [url]https://www.youtube.com/watch?v=5FotzXWxIcA[/url] 2. Here i just got one shot by Orimund's Anvil (auto rifle) from that distance, too. [url]https://www.youtube.com/watch?v=aGvJ8F9Uqp4[/url] 3. I get one meleed by Titan. Also happening a lot. https://www.youtube.com/watch?v=AzgHUY1Hegk 4. My first melee doesn't do any damage. Have a lot of these examples. [url]https://www.youtube.com/watch?v=EVcJX8_psq8[/url] 5. Here's what happens when i get tethered: [url]https://www.youtube.com/watch?v=sPxOzs0PQOw[/url] and here is when i tether the enemy: https://www.youtube.com/watch?v=dFZZkNYJflM And this is my internet connection: [url]https://imgur.com/a/j9d9sbm[/url] My hunter setup is 3 - 7 - 6

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • This stuff is exactly why Bungie went with 4v4, among other reasons, and a slower time to kill. Better overall connections with less players to match. Slower time to kill can lessen the impact of slower connections. But everyone wanted 6v6 back! This is exactly what happened every Iron Banner in D1 and all those matches people said green bar connected opponents are lagging. More people play during Iron Banner just cause it's Iron Banner and the infrequent players with bad connections come out to pull host.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    2 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon