Let me start by saying that the Valor ranking I understand and that it makes total sense.
But the Glory.........it works on wins and losses and nothing else? I don't really see how that is fair for solo player's or how this style of ranking system made it into the game in the first place.
If I get 20 kills with a high K/D and my team loses because of any variety of reason's (players AFK, players are multitasking/texting, players are new at the game, players are trying out new guns, etc) my rank goes down??? That's not really fair at all.
Solo players already can't participate in Trials of Osiris because of no matchmaking but now solo players are getting penalized in quickplay as well.
Not everyone has a dedicated all star crucible team they can always play with. I mean, even if I did, I'm up at weird hours so they might not always be available anyway.
That would essentially put me in a predicament to where I would be better off NOT playing the game till they logged on so I didn't drop rank with randoms.
Please reevaluate and make it more based on individual performance (combination of kills, assists, k/d, zone captures, crests secured, etc). That way everyone gets their fair share.
***Edit 1: To those saying that Glory doesn't apply to Quickplay, I realize my error. By "Quickplay" I meant any non-Trials crucible mode that has matchmaking... thank you for pointing this out.
***Edit 2: To all the nay sayers, I had a team in D1. But D2 generally sucked and people stopped playing. So I don't have as many people to play with as before, and the few I do are mainly PVE players. So I don't really see how that's my fault. If anything, it's bungie's fault. I simply asked for a ranking system based on personal performance. I don't see how I'm being hated on for that. I shouldn't have to go around trying to meet a bunch of randoms to get a good rank. The player I am today would be the same player I would be if I had a team. MY rank should depend on MY actions/performance. Not you trolls. Maybe the solution is adding a 3rd ranking system. One that is individual performance. That way everyone is happy. People in teams will still have their Glory.
[spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in. [url=https://www.bungie.net/en/Forum/Post/139533839/0/0] See Cozmo's thread here[/url] for more information about the #Feedback tag and its uses.
Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]
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A lot of people here talk about how the game should focus on tracking K/D and player's skill more than on win/loss. But guys, there is one simple reason why win/loss tracker exists -> I can't deny that this matchmaking system and tracker are flawled and should be reworked -> but you want to be judged for your perfomance in game, but what if you really did well, got many kills, and then when playing Countdown, you really didn't try to revive any of your dead teammates when you could, didn't plant/defend the bomb when you could and instead rushed for kills. What about that? The system most of you talk about should reward those, who go aggresively for kills, but not those, that act like teammates and do their best to complete their gamemode objective. It shouldn't matter if you killed most of the team like tank, it should be final whether you worked towards your team's objective or not, and how much. So the ideal Ranking system should reward you for your teamplay effort and then for your skill. AND give bonus points for streak of wins or lower reward points for streak of loss. That is my vision of it. I otherwise completly agree that it is dumb to use it only for grind and base it on win/loss, no matter if you played 3v4, or had stupid teammates. In my case, if you tried your best even during your loss, to win the game, you should get a reward. Quite smaller, but basically like Valor rank, atleast something. If you went for kills, but ignored revives etc, you should be ignored by ranking system, because not every mode there is only about killing, like Clash or Survival and even Survival needs a bit more strategy than just jumping into action and spamming as many kills before death as possible.