First, I wrote the first text in english and the second in my native language (german). I hope people will understand clearly, what I mean.
[quote]I realized this in the crucible after shoulder charging a hunter and get killed by him. After the charge I wasn't able to hit him again because of his amount of moving (just walking forward then backward). So it seems that Titan haven't enough radius on our tiny fists. I don't talking about range or aim assistance. I'm talking about the hitbox of our melee. This hitbox is to small.
What I suggesting is that Bungie should increase the basic swing range/radius (however you call that in english). Actuall it seems that Titans have just a radius of 60-70 degree from the middle of your sight (would be 30-35 degree there for left and right side).
SO... What I want is that bungie should increase that hit-registration field from 30/35 degree for each side to 40/45 degree for each side. The result would be that Titan melee would be more directly and playable for the closed combat playstyle of Titans. It is still sad that in 7/10 melee fights other classes wins because of the longer range and higher hit registration.
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[quote]Nachdem ich in einem Match beim Versuch, einen Jäger mit dem Schulterschlag anzugreifen, kläglich gescheitert bin, habe ich mir per Aufzeichnung die Ursache angesehen. Dabei habe ich festgestellt, dass der Radius, in dem der Nahkampf vom Titan zählt, nur bei 30/35 Grad (von der Mitte aus gesehen nach Links und Rechts) beträgt. 30/35 Grad sind wesentlich zu wenig für einen Nahkampf, der auf extreme Kurzdistanz ausgelegt ist.
Was ich also als Vorschlag ins Auge fasse, ist, dass Bungie den Radius dieses Trefferfeldes auf 40/45 Grad nach links sowie rechts erhöhen sollte, damit der Nahkampf des Titanen besser nutzbar ist und auch mehr zu Spielstil im PvP passt.[/quote]
Edit 1: I add MaliceUnchained comment for more clear context for all.
[quote]I've noticed this too - connect with a charge attack, then you start flailing around like you're trying to hit a wasp as you desperately try and land a follow-up punch (because the charge melées have the impact of a damp sponge.) However, you hit nothing, because your target moved an inch, and then get stabbed/slapped/shot to death by the cocky git who didn't die.[/quote]
If there are still questions about my text I will do my best to answer you.
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Naa. My melees are just fine. Dont buff melee. I mean, make it a 2 hit kill yeah. But dont buff range.. Synthoseps are already broken af.