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#feedback

Edited by Spawn: 5/2/2018 4:32:52 PM
18

Make the prophecy weapons do...

Do increased damage against vex enemies!

329

Only do increased damage against vex majors!

52

Neither!

26

I would like if they made their "cool weapons" have "cool perks" in Warmind! Anyone agree? [spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in.  [url=https://www.bungie.net/en/Forum/Post/139533839/0/0] See Cozmo's thread here[/url] for more information about the #Feedback tag and its uses. Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]

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  • Edited by TotalDramaGamer: 5/2/2018 9:58:12 PM
    Perk: Blind Fanaticism "Shooting off vex optics will turn them into allies for a very short time, then explode violently, resulting in death." Cooldown of 5 seconds. Perk: Pierce The Veil "Getting a critical hit on a Vex core (and only a vex core) after lowering the target past half health will result in disabling the Vex. 'Killing' a disabled Vex results in reactivation, revitalizing the Vex back to full health and the Vex now fights for you for 15 seconds." Note, only 4 Vex may be alligned to an individual gaurdian this way. No additional Vex may be controlled until the currently controlled Vex expire. Major enemies, yellow bars, or greater cannot be controlled. Does not interact with other Vex controlling perks. Perk: Burning Sensation "Hitting a Hobgoblin and causing it to go into stasis mode will now redirect healing and immunity to the guardian for the stasis duration." Perk: Faulty Circuit "Being melee hit by a Vex teleports the guardian behind the Vex that did the melee hit. If the guardian melee's the Vex it teleported behind, the melee hit is 3x stronger. If this destroys the Vex, the melee buff remains for the next 20 seconds. Does not stack." -- I understand some of these are probably more akin to 'armor perks' but since... you know... we don't really have armor perks I would be fine if these were on some guns. Kind of like how there are perks to heal the guardian at low health on waepons and stuff like that. Maybe you could just rewrite the melee ones for the shotgun or sword. I dunno, I think it would be a good melee perk though.

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