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#feedback

Edited by Spawn: 5/2/2018 4:32:52 PM
18

Make the prophecy weapons do...

Do increased damage against vex enemies!

329

Only do increased damage against vex majors!

52

Neither!

26

I would like if they made their "cool weapons" have "cool perks" in Warmind! Anyone agree? [spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in.  [url=https://www.bungie.net/en/Forum/Post/139533839/0/0] See Cozmo's thread here[/url] for more information about the #Feedback tag and its uses. Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]

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  • I would like if they had random rolls

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    • I want weapons from Wing Commander Prophecy.

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      • Edited by TotalDramaGamer: 5/2/2018 9:58:12 PM
        Perk: Blind Fanaticism "Shooting off vex optics will turn them into allies for a very short time, then explode violently, resulting in death." Cooldown of 5 seconds. Perk: Pierce The Veil "Getting a critical hit on a Vex core (and only a vex core) after lowering the target past half health will result in disabling the Vex. 'Killing' a disabled Vex results in reactivation, revitalizing the Vex back to full health and the Vex now fights for you for 15 seconds." Note, only 4 Vex may be alligned to an individual gaurdian this way. No additional Vex may be controlled until the currently controlled Vex expire. Major enemies, yellow bars, or greater cannot be controlled. Does not interact with other Vex controlling perks. Perk: Burning Sensation "Hitting a Hobgoblin and causing it to go into stasis mode will now redirect healing and immunity to the guardian for the stasis duration." Perk: Faulty Circuit "Being melee hit by a Vex teleports the guardian behind the Vex that did the melee hit. If the guardian melee's the Vex it teleported behind, the melee hit is 3x stronger. If this destroys the Vex, the melee buff remains for the next 20 seconds. Does not stack." -- I understand some of these are probably more akin to 'armor perks' but since... you know... we don't really have armor perks I would be fine if these were on some guns. Kind of like how there are perks to heal the guardian at low health on waepons and stuff like that. Maybe you could just rewrite the melee ones for the shotgun or sword. I dunno, I think it would be a good melee perk though.

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        • OOOOH HE GOT HIS POST IN FEEDBACK BUNGIE IS WAATTCHIINNGG!!!

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        • Make them do more damage against Guardians wielding Redrix's Claymore in quickpkay PvP.

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          • Increase damage in heroic adventures, and rework the heroic adventures to have more interesting modifiers like the upcoming heroic strikes. That could help settle the complaints about the infinite forest being useless. It would then be an integral part of completing the adventures on a weekly basis. Get a certain score and have increased rewards, increased chance for masterwork but not as high chance as raid/trials.

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          • Realistically, they should have specific perks across them all that can be selected. Penetrates Hobgoblin Shielding Deals Increased Damage to Vex Killing Vex Buffs (X stat) by (X amount for X seconds)

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          • Edited by TheShadow-cali: 5/3/2018 4:41:11 AM
            Well, the weapons in this game would have had "cool perks" if Bungie didn't think they could "balance" PvP and remove what made Destiny what it was. I'm still lost on how they thought getting rid of the loot based system was going to work in D2 and set perks. Edit: You're are right though. They need better perks but go back to random rolls because this set perk nonsense doesn't work for this game.

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          • Well, right now they are just taking up vault space.. but I guess Bunige will add a lengthy quest to make them slight less vault spacey...

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          • I said THIS EXACT THING to my mrs a couple of days ago. Prophecy weapons need SOMETHING.

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            • Can they make them useful first so they can do decent base damage first. I feel like they're squirt guns.

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            • I would like if masterworking a weapon revealed some new stuff similarly to how exotics are going to work. Perhaps there could be regular catalysts for legendary masterworks? I liked crafting the prophecy weapons but some of them were not so useful. Also, I hate it that you cannot choose a barrel [i]and[/i]a scope. Special prophecy ammo that staggers(or something)robotic targets and does extra damage to shields.

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            • I have said before that is something the strike weapons should have had. Like more damage against vex and more damage against cabal. Something that would be good to use the next time you run that strike

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            • What about increased damage to Vex and a possibility of making small radiolarian pools when you get multi kills.

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              • What's the practical purpose of having radiolaria course through the weapons? They still operate identically to all the others.

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              • I don't know why this isn't just a thing in the game in general. Having mods that give weapons a damage buff towards specific enemy races would have mixed up the gameplay for PvE a bit. But for themed weapons like a gun with vex fluid coursing through it... It SHOULD do extra damage to vex or have special attributes based on that. It's a no brainer.

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              • May the 4th be with us!

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                • o Calculus

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