Part 2: https://www.bungie.net/en/Forum/Post/244526578/0/0
Now you may be wondering, “Who in the flying -blam!- nuts is this guy?!”
Well, Tower Class, I am your substitute teacher, Tigerstorm. The ever-wrong Warlocks are not here so this Titan is gonna teach you a few lessons on the enemy factions.
The first being the fallen.
[i][b]Background lore[/b][/i]:
From what I’ve read and seen, the Fallen were once a proud and great race once named Eliksni. This race once held the object that we all know, and possibly hate, The Traveler. This big Dyson sphere gave them ether, their food basically.
Eventually, an event called the Whirlwind (okay Jim who comes up with these names?!) forced the Traveler to flee, and leave them up to dry.
Eventually they came to our solar system, seeking to retake the Great Machine as they call it. Scavenging whatever they can get their grubby claws on. Looking at you SIVA.
Keep in mind, this is from a Titans point of view. Those four armed bastards keep-
Eh? Oh right, getting off track.
[i][b]Biology[/b][/i]:
On first glance, one clear distinction of the fallen are their four arms with small hands. And most commonly, a mask. This mask hides a whole set of mandibles and teeth, making them really bad house guests.
The fallen are closer to Arachnids than Humanoids. They tend to crawl on all hands and feet to move quickly around a battlefield.
As for their primary means of sustenance, that would be ether. Some sort of gas that is-
Wait, am I reading this right?! It’s FLAMMABLE?! THESE SONS OF [Redacted] EAT FLAMMABLE GAS?!
*Ten minutes of ranting later*
[i][b]Weapons[/b][/i]:
This is the most crucial part of the fallen, their weaponry.
Their weapons are slightly more advanced than ours. Most of their weapons are Arc based, meaning that when they hit you, BAM! Insta shock and pain!! Common examples include Wire Rifles, Trackers, Shock pistols, Arc cannons on Skiffs, and so forth.
The second piece of weaponry is their shrapnel launcher, which shoots solar shards of metal. Trust me, it -blam!-ing hurts.
The third piece are their machines. Servitors are basically oversized machines of war, making ether and act as big computers used to pilot ships. Skiffs are transports that are like clown cars. They don’t stop dropping in the little cretins. Pikes are like sparrows, just with guns.
And finally, we got the Ketch. Biggest ship in city records besides the Al-losey and the Dreadnaught. This thing is easily the best weapon the Fallen have.
Pro tip, don’t be like me. Don’t charge head first into a ketch. It won’t end well.
[i][b]Ranks[/b][/i]:
Let’s start from the bottom.
Shanks: Little more than bulldogs. Threat level: 2/10
Dregs: Worthless grunts. Threat level: 2/10
Vandals: A bit more of a challenge, but don’t be over confident. Big groups tend to overwhelm ya. Threat level: 4/10
Captains: Most common badasses you’ll see. Bring a good power weapon when you face these guys. Threat level: 5/10
Barons: Essentially more dangerous captains. Threat level: 7/10
Archons: Their religious head, and most commonly gets a ton of ether. Threat level: 8/10
Prime Servitor: Biggest computer you’ll ever see. Threat level: 7/10
Kell: Biggest, baddest, smelliest son of a -blam!- you’ll see. Threat level: 9/10
[i][b]Tips when fighting the fallen:[/b][/i]
Bring arc weapons. They ten to shield themselves in arc shields. At least one Arc weapon or Subclass will tear them a new one.
Don’t rush out into the open, chances are they’ll group up and focus fire.
When fighting fallen, aim for the head. Obviously.
And that is the end of my class. The homework is this, “What was the Fallen Archon’s name in the Ishtar sink during winters run?”
[spoiler]Im bored okay? These are just fun to do lol[/spoiler]
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From personal experience it's never a good idea to play chicken with any craft of a good size larger than ones own, in my defense I was smart enough to put in in their command deck.