why do we spawn into a public place where we can't score on enemies until you get past the launchers, yet we get timed. seems like some serious game design flaw? This nightfall already has limited enemies to kill as is...I love the new scoring system, and how it gives us a new way to grind for something (high-score). I went from not ever really being interested in doing prestige nf's to grinding them all night with my buddies. Last week (pyramidion) was perfect with finding the balance between getting through ads and finding out different ways to maximize your score, while also getting to the boss at a decent time to take down a tricky boss. The ads were still tough, but there was a certain flow to the strike that if done correctly, should leave your fireteam going through the strike without constantly having to look down at your score and be worried if you'll clear it. However, this week seems to be an entirely different story. I'm finding myself trying to hunt down every last ad across the map just to up our score, there wasn't an urgency to get to the boss fight, because the fight itself is fairly simple and easy. Some would say that it's just a different form of challenge for the nightfalls, however, I'd rather spend my time trying to figure out how to best take down a boss, than how to best take down every psion across the map just to get those extra 200 points.
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I Believe that they implemented the 0x Modifier until after the launchers as a way to prevent people from farming the enemies on Nessus unrelated to the Strike.