FFS it's such a goddamned pain in the rear.
Running guided grenades, >0 utility in PvE and annoying as one can be in PvP.
Even more now that we have power ammo everywhere all the time.
Would someone explain to me how they though it was a good idea ?
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Probably the same guy who was told not to bring Pocket Infinity up to Y3 power levels at the end of D1.
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I like these posts. PvP turds make me laugh.
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I think the Colony is a cool weapon and you mean "Who at Bungie thought power ammo everywhere was a good idea" Enter update 1.1.4... It's everywhere, most kills now in PVP are power weapons erasing the little skill that was there to begin with
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Bungie should give the creator of the colony a promotion and a staff to help come up with more unique weapons.
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SHIT YOUR MOUTH! ITS THE ONLY EXOTIC WEAPON IN D2 RIGHT NOW SO LEAVE OT THAT WAY.
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Literally jump out of the way... It's two grenades anyways. You have summoned me.
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Do prepare yourself for the masses that feel attacked by your post. It seems that they don’t want their main means of kills touched.
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You can hear it a mile off, just jump FFS
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Yet it's so easy to avoid if you're actually paying attention.
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It's litteraly the easiest gun to avoid. Very distinctive sound so when you hear it.. jump in the air. That's it.. problem solved.
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It's so easy to combat. Jumping is a more viable movement ability than sprinting in this game, so Jump.
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I think it's a great exotic, it's just one of like.... 3 actually powerful weapons in the game other than a standard rocket. PvE it's useful as a high ammo explosive for groups and easy add clearing without being in line of sight of the enemy. PvP it's so good to chase people down. What the problem is, is that with only primary and heavy weapons, you get a lot of people able to run away with injuries, since primary weapons have a high TTK. And this is the only weapon that counters hiding when injured. So either i use a rocket and try to one shot you a few times, or i injure you with primary, you duck behind cover, and i secure the kill.... 4+ times in a row without counterplay. This is what becomes of a game with so much power held behind a restrictive weapon system. One strong weapon dominates the game, because it's the only one to get away with being good.