it can help fix the problem with skill gap but also it could make more problems. Taking out radar could remove the restraints on the elite players allowing them to shine more but also it could hurt the casual player. Taking out radar, makes it that the player actually has to pay attention to their surroundings and not pay attention to their radar, the player would actually have to improve their awareness and gun skills, this could allow the game to be more competitive and show which team actually has the better skill but at the same time taking out radar could promote camping and make the game feel much slower and even boring, imagine playing a trial game and be running around the map trying to find the enemy just to be killed by the enemy camping in spawn in a corner. Of course, this will be much better on countdown since there is actually an objective but on survival, the games may feel like there never end. Many players are also already used to the radar and some of them probably would not be able to adjust to the change, which could end up them just giving up on competitive and trials.
Also Bungie could you please explain why you didn't just decrease the overall TTK, since that is what the community asked for.
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It'd be fun for a specific game type that you queue for separately. Or maybe let us do it in private matches when they come out. Also no shields.. I loved halo with no shields :D
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Remove them! It was soo much fun playing no radar trials in D1. (D1 Halloween) People were bad without radars. A friend and I made over $600 carrying people that weekend. 😂😂😂
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First thing I thought when reading no radar was it would encourage more camping and watching hallways. It's not really going to stop team shooting or make people want to run around the map feeling like a badass like back in the D1 days.
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personally I'd say remove radar, to many people rely on it to much or at the very lest have it as a buff that last X amount of time.
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Removing Radar doesnt heal ANYTHING actually. What it will do is add momentum to coordinated stacked team pubstompers and hurt rando's even more. I know it's competitive mode, but the reality is because in the game itself it's impossible to communicate with your own clan...or...anyone else for the most part... the very vast majority of the playerbase has to rely on randoms from an external website. The game already tilts really hard in favor of the winning team... do we really need to give pubstompers even more momentum?
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#Remove
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We'll see.
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Ultimately, it comes down to game modes. In Countdown, this won't really be much of an issue. Teams will have to cover angles and move to defend or attack just like they always have. The biggest issue here will be the amount of time that it takes to defuse a bomb and the length of time the bomb is up before it detonates. Without an increase in the bomb's time up or a decrease in the time to defuse, you'll definitely see a lot more instances of the last person alive crouching in a corner and killing a defuser with a scout rifle. That alone will probably make the game mode even more unbearably annoying than it already is. Not to mention the vastly more specific call outs that will be necessary to succeed. We'll likely see most of the problems arise in Survival. This will end up with full teams that camp in an area and hard scope every angle. They'll simply end up team shooting anything that moves and will only be able to get taken out by grenades and supers, provided that teammates give good callouts. Ultimately, this will be absurdly punishing for solo players in the Competitive playlist and just might serve to kill the playlist even more thoroughly than it already has been.
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Every form of action has some kind of positive and/or negative. Bad side is people are more likely to camp, team shoot, and spawn camp. Good side I can think of is PvP will become more chaotic and it actually could remove some elitism element to the game mode. People who relied too much on the radar is going to have to rely on sight and sound. With good headphones, you can/should be able to hear incoming footsteps and gliding/double jump would give away your location.