Destiny 2 raid completion rate is currently lower than the original Destiny. Bungie's efforts to bring more players together is not working and with the steady drop in players, I don't see this trend reversing. Can Bungie now admit they were wrong about raid matchmaking? Or is the raid destined to be a niche activity?
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Its not that the raids are bad either. Leviathan is short on bosses, but its fun, and calus is a damn good fight, especially on prestige with the added teleport mechanic. Argos is super fun too, probably a top 3 boss fight out of the entire franchise. But after doing them a few times theres really no point doing them ever again, as theres no stand out weapons to earn. Theres legit nothing in there better than nameless midnight, uriels gift etc.