[spoiler]*A Wild Gringo has appeared*[/spoiler]
Ever since Destiny 1, almost every boss has had a kind of kickback mechanic to keep players from getting too close (either that or a ohk stomp). While this made sense for some bosses, like with the Darkblade or that one stompy boss in Shield Brothers, it gets annoying when every boss has it. It dissuades close combat, leading to certain weapons, like sidearms or swords, feeling useless in a public event, strike, or raid. Actually would like to see the % of sidearms or smgs used in strikes against other weapons. I think that is the general consensus with the community as a whole, it is just that people are talking about other issues over boss design.
Thanks for reading
[spoiler]And of course they don’t have to actually get rid of it. Just using it selectively and changing the mechanics based on the boss would be pleasant. Zahn would light the ground on fore but not push you back while Brackion could have a 15 second cooldown that you can bait out and then do dps. As possible examples of course.[/spoiler]
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I don't have a problem with this mechanic in the open world part of the game. But in strikes where that mechanic and literally knock you off a platform and into a quick death? Major problem. Especially since just about every Destiny 2 strike boss fight forces you to fight in the center of this tiny little bowl...and where the edges of that bowl are things that can kill you. The knockback mechanic is annoying, but not as annoying as the Destiny 1 insta-kill ground-pound. But when you add in this annoying bit of strike design along with it, its almost as bad.