These skills for out Supers were really advantageous and made variety. I want them back, and more added to skill trees.
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As a Defender user, I loved Weapons/Blessings of Light perk for my bubble. Including the ability that the more damage it absorbed, the more orbs of Light it would produce.
[spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in. [url=https://www.bungie.net/en/Forum/Post/139533839/0/0] See Cozmo's thread here[/url] for more information about the #Feedback tag and its uses.
Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]
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I miss 1HKO Fist of Havoc. It was balanced better that way imho.
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God I miss envenomed.
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Agreed. The dumbing down of the skill trees ( and overall RPG mechanics ) was one of the greatest travesties of Destiny 2. How can less choice, less options and less flexibility be seen as progressive.
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The ward of dawn in d2 needs to have all 3 benefits. Armor, Blessing, and Weapons.
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I miss radiance, except not as that selfish self-res crutch one, I mean the “speed ability recharge of allies” part. Awesome for things like the Templar
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Yup miss them as well.
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Yep me too😢 my titan just doesn’t feel the same way anymore.
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I miss those too.
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Death From Above was the most fun moment in all of D1 for me. Wear a boss down...climb to the highest mountain you can...dive from the sky like a flaming bald eagle bent on mass destruction...laugh...dance...get your loot. Or...run to opponents heavy arrival in crucible, float out fin around a corner, see them all slowly turn towards you...descend...violently. Laugh. Dance. Grab heavy. Good times.
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I was a D1 Voidwalker 90% of my 3 years. I can't play as VW now. It's like I went from a Jedi Master to a Padawan.
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Played as a defender as well. Always enjoyed punching everything to generate orbs. Combined with blood tether from my two nightstalker buddies, we could go through entire strikes with an almost constant super charge and carved the most beautiful river of orbs through the thrall pit you'd ever see. [spoiler]Who needs a runner when you have tethers, armor of light, and a helm of Saint 14?[/spoiler] Was going to punch everything anyway, figured I might as well put it to good use.
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God I miss Suncharge. Took out my favourite thing about my favourite subclass, I don't even use Sunbreaker anymore. All it is now is throwing hammers that require minimal aim. And don't you dare say they "turned it into a melee." It was glorious how it was. Not this weak shit.
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The bubble is missed, greatly.
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A good death from above off of a cliff was always great for a few laughs.
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Nah where’s the subclass customization as a whole. Like wth happened? We had so much customization on D1.
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Will dmg04 move this to feedback to die? We will find out next time on the next Dragon ball z
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God I miss death from above....
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I like Santa.
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[spoiler]I miss Radiance.[/spoiler]
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Vortex for d1 shatter for d2[spoiler]though nowadays I prefer playing as a dawnblade[/spoiler]
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Lance and shatter don’t do anything 👎🏿 vortex FTW!
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And in D2 we have simple subclass nodes, with less complexity; so simple that even new players would quickly figure out which attunements is best for each activity.
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Right I'm gonna try and do something here and keep it within the current Super set up, be as minimally invasive as possible for easy installment and a bit of fun and I only see a few problems. Hunters arcstrider. Warlocks Nova and Dawnblade. Titans Defender. Arcstrider needs a stand out power. Take either tree add an invis element that's super related (short invis on super double kills) and done. Warlock Nova. Bottom tree gets lance and shatter. Dawnblade. Firing dawnblades ranged attack drops neutral healing rifts if airborne. Again pick a tree. Titan Defender. Top tree. Remove roaming super. Add insta bubble with all three former choices dulled down a tad. Done.