(TL;DR: Karnstein Armlets got nerfed, upvote if you want them to return to how they used to be)
In the December 5th Curse of Osiris update, there were many balance changes. But of all them, one of the most unexpected and biggest nerfs was to the Karnstein Armlets.
Karnstein Armlets Overview:
Pre-patch: On melee hit - restores about 20% health and recharges grenade, melee, and class ability energy by about 4 seconds.
Post-patch: On melee hit - grants mobility and resilience and highlights low-health enemies. On melee kill - restores about 40% health.
The Karnstein Armlets used to be a pretty good exotic in PvE that synergized well with the Stormcaller. This exotic arm piece was by no means broken or overpowered in either PvP or PvE. I have never heard or seen anyone complain about them being overpowered. The Karnstein Armlets used to be a very [b][u]fun[/u][/b] exotic to use and provided Stormtrance with much needed survivability in Raids and such. This exotic also allowed abilities to recharge fairly quickly if you constantly punched enemies. Overall, the pre-patch version allowed for a very [b][u]fun[/u][/b] high-risk high-reward style of play that synergized well with Stormcallers.
Post-patch, the Karnstein Armlets are almost completely useless and no longer [b][u]fun[/u][/b] to use. They no longer grant ability regeneration whatsoever and they don't provide sustain against tougher enemies. As most people know, mobility and resilience are the two worst stats in the game. The highlighting mechanic I find even less useful than the stats (usually I find it more annoying than helpful). To make matters worse, Stormtrance doesn't proc melee [u]kills[/u] meaning that there is no health restoration while in Stormtrance therefore no survivability.
Optimistically, I am hoping that if this gets enough votes the devs may think about reverting the change. Realistically, I am trying to spread awareness of the major nerf.
Thank you everyone for your feedback! :)