Please implement difficult to acquire exotic mods that make a noticeable difference. Also, if this could also be incorporated into the master works system that would be great.
And, please include additional crafting systems like the forge... But more complex and incorporate those items that are overlooked (I'm looking at you gunsmith materials and planetary resources). Also, crafting could really expand the end game by requiring these types of items to create just about everything: mods, shaders, weapons, sparrows, ghosts, etc, etc. And, of varying degrees. And, done crafting materials could be a very rare drop in the raid and be used to craft specific items players want. It's similar to tokens, but it would feel more meaningful.
Anyway, love the game... But it's getting stale at 335. Would love some extra things to do and work for between events, expansions, and the upcoming fixes.
Also, accelerate those schedules! I understand constraints in software development, but the competition is out there and more is coming quickly. You've showed your hand and now they have the advantage. One up them before they beat you there.
Hugs all around!
-Mech
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