Your update stating that each and every encounter will reward a piece of gear is NOT what we wanted. That’s a request from PvP’rs who want things quick and easy.
The way the system works now works its fine. Raiders (PvE’rs) will put in the effort and time(!) to try for what they want every week.
But if you just hand that out like candy, it defeats the purpose of the Token system(!).
Which was supposed to give a CHANCE at getting that gear.
Adding Eater of Worlds token chances is perfect!
NOT adding prestige “give-always” on encounters is wanted. Which is assumed when not specified. Eater of Worlds already has such a low drop pool that it’s easy to get all the gear.
Adding this change into the raid only pushes AWAY players who want to PvE because it makes things easier to get and less special. Especially if you’re adding raid perks to gear. That means prestige gear will be as affordable as candy to the rest of community who may not be able to complete it and try again next week.
In the first 2 weeks of playing a New Player then could technically have all the gear they want on each character: while there’s still months to go before next release.
Do you really want to stagnate the PvE raiding community???
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