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#feedback

1/8/2018 2:08:59 AM
0

Raid idea

All I have to say is I'd like to see more Public events in the next DLC and more importantly, [u] a HUGE RAID that has a few stages. Here's an idea of how it should go [/u]:  1st stage is dodging hordes of enemies only able to escape by getting into a secret room/ tunnel/ vent after that is stage 2 which has a few puzzles (maybe one that has to do with timing, one that leaves behind lore with riddles which you need to finish the puzzle, and one that isn't required to do but gives you a hidden loot chest) after that the final boss. Stage 3 The final Boss should start out as a tank-ish mobile unit then players destroy the armor and then the boss becomes this HIGHLY MOBILE boss that can dance around the room jump but not as high as guardians can; the boss should do a few different types of moves (a shockwave requiring you jump to avoid, a blinding effect so the boss can hide to charge shields or so the boss can trigger some type of move that affects players, a charging move where the boss lashes out as players who don't jump to avoid leaving them with maybe random status effects and a way to stun the boss for a small amount of time giving you time to grab something for extra damage or shoot something to drop on top of the boss or shoot something to get a player buff.) Once the boss is defeated then your extremely rewarding chest opens up and a few weapons and shaders with the chance of a new raid exclusive exotic and upon completion of the prestige: you get another exclusive exotic that introduces a New Move for any class AND can be paired with the new exclusive raid exotic (allows two exotic armors to be equipped)  If the entire raid had a way to acquire your melee, grenades, and rift in half the time and a way to get a lot more heavy weapon ammo and make use of the "floor is lava" jump during the boss fight I think that would be awesome.     BUNGIE, feel free to use this idea in the upcoming DLC.

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