JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
1/4/2018 8:44:12 AM
0

Serious Talk: How to make Destiny 2 the game we all want

Ok Bungie, this is a serious problem that has to be adressed ASAP. We as a community know and understand the difficulties of changing almost all the game basics in order to achieve a more entertaining experience. We also know that you are doing your bests to transform your game, hearing your community. But, as you know by now, many Destiny players are leaving behind Destiny 2 because the end game experience is not what it used to be. Also, because something that characterised the Destiny PvP experience was left out by the big changes Destiny 2 featured. So, with that being settled I as a Destiny player will like to make some suggestions, so you as a Developer could revive the game we both love. * End Game Activities - Make weapons rolls aleatory, so players have a strong incentive to grind - Masterworks re-rollable extra perk is something players would certainly use to achieve a “God Roll” weapon. So it would be still relevant. - Make the armour relevant for grinding having players collect to unlock its perks. - Take advantage of the new clan features to implement some exclusive rewards. Making players join clans and really playing together. PvP As you should know by now, the implement of the new gamemode “Chaos” was an absolute success for the Destiny 2 community. Bringing some players back. This was because Destiny 2 returned to what made it unique: The use of supers and heavy weapons ( More importantly, the Sniper, Fusion Rifle and the Shotgun ) - Having old Destiny gamemodes returning to Destiny 2, in their respective 3v3 or 6v6 game types. - Making Competitive PvP more relevant to players by adding “Ranking Matches” - Make Destiny 2 clans matter even more by doing “Competitive Clan vs Clan PvP” making players have a serious gamemode. - (One of the major improvements) Making the player able to choose between 2 combat modes, the standard Destiny 2 mode: 2 Primary Weapons with a Heavy Pick. Or the Original Destiny form: Primary, Secondary (Sniper, Shotgun and Fusion Rifles) and Heavy. In order to make this work out, you can implement new snipers, shotguns, etc having less damage but increased handling, range etc. Making players choose between a Heavy Sniper rifle to deal more damage or a sole sniper. This special weapons could have its own ammo using the same strategy used in Destiny. (When the player is killed, it respawns with no special ammo, but a special ammo package can be shared between all the fire team) I am sure the community will take enourmous advantage of this making entire builts for different Destiny 2 activities. This also would solve a major problem, the lack of those “Hero moments” Destiny featured with those amazing Quickscopes, or team kills you could achieve. - Also, please reconsider the super charge time in modes like quick play, so you don’t take out the unique fun Destiny has to offer. I assure you that having this changes in the game, will give an tremendous amount of players in your servers right away. It is just a matter of doing it.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon