It wasn't enough that Bungo sneakily throttled down the amount of XP you were supposed to receive but it seems they've done the same w/ the amount of bright dust you receive when dismantling rare shaders.
Yesterday, my SO noticed something while dismantling the rare shaders you get from Eververse...
For the 1st dismantled shader, you would get 10 bright dust but if you dismantled 1 right after the other, it decreased. SO calculated how many bright dust he should've received while dismantling a color he doesn't use. He had 40 of one color. He dismantled 36 and only received 174 bright dust. He thought it was odd since he was SUPPOSED to receive 360 bright dust for the 36 dismantled shaders. So he tested it out w/ a different color. He dismantled 4 of them and ended up w/ 32 bright dust instead of 40. But when dismantling the regular ones for glimmer. The amount of glimmer received remained unchanged. I'm assuming it's cuz glimmer is easily obtainable whereas the bright dust isn't. Has anyone else noticed this? If anyone brings this up w/ Bungo... Wonder what kind of bs they're gonna spout off this time like w/ the XP debacle.
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I recently dismantled 40+ stacks of shaders and gained around 4k Bright Dust, and I noticed that some shaders gave a guaranteed set amount of Bright Dust while others randomly gave 8-12.