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Destiny 2

Discuss all things Destiny 2.
12/24/2017 5:16:27 AM
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The balancing in this game..

According to destiny tracker, there were 1.4 mil pve players on yesterday, and 226k pvp players. Yet bungie moronically balances this game for pvp. Wtf. D2 in general is underwhelming because of this: -supers take forever to regen, and getting kills only gives you a small sliver of energy. -weapons are static and perks never change. Even firefly was nerfed to the ground. -they took our special weapons and threw them into the heavy slot. I mean who is going to choose a sniper over a RL now?? -removed machine guns -changed launchers to only have 1 rocket in the clip -no armor perks -removed discipline strength and intellect so you can’t optimize your power anymore -pigeon holes you into one of two perk sets on subclasses. *all done in the interest of pvp balance* Like who thinks “hey we have a great game with d1, let’s remove everything that makes you feel powerful and have fun because pvp.” like wtf. -this entire game has been ruined by bungie- And yes, I’m -blam!-ing salty about it.

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  • Because pvp needs more balance over pve. Self explanatory.

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  • Agreed. I love salt, so just wash it down with a little Diet Coke (worse for you than salt, actually.)

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  • I totally agree.

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  • [quote] -supers take forever to regen, and getting kills only gives you a small sliver of energy. -weapons are static and perks never change. Even firefly was nerfed to the ground. -they took our special weapons and threw them into the heavy slot. I mean who is going to choose a sniper over a RL now?? -removed machine guns -changed launchers to only have 1 rocket in the clip -no armor perks -removed discipline strength and intellect so you can’t optimize your power anymore -pigeon holes you into one of two perk sets on subclasses. *all done in the interest of pvp balance* [/quote] I think some of these changes were positive, but not executed properly. I like the idea of static rolls, yet Bungie did not implement a finalized mod system. This ultimately screwed them big time. I like having two primary weapons. Now I can choose two different guns and be more versatile across all ranges. It actually makes me feel more powerful. It also makes the player think harder about which power weapon to use. Snipers are very viable still, and power ammo spawns often in PvE. Armor perks definitely need to be introduced. But this is confirmed to be on the way. Removal of discipline intellect strength really simplified things. I think the bigger complaint is that abilities cool down way too slowly. Hopefully bungie addresses this. The two skil trees to choose from is actually an amazing change. In D1, there were so many options to choose from, yet only 1 or two different load outs got chosen by most guardians. In D2, the two skill trees actually completely change the way your guardian plays, and make it feel a lot more unique. In essence, they removed all the non-sense that existed in D2. I do think there needs to be a third skill tree though included in an expansion.

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