Bungie created Destiny to be played like Halo.
Let me elaborate...
Halo was designed to have the campaign played through then spend time playing multiplayer whilst dabbling back into the campaign to complete challenges, find hidden skulls, etc. Destiny I feel was designed in the same manner - play the campaign, play some multiplayer, once you’ve had your destiny fill, move on to a new game.
Bungie’s problem has arisen from gamers (myself included) shifting to finding a game to make their “main game.” Gone are the years where one had hundreds of physical copy games where you could switch between and play whatever you fancied when you fancied. We’ve now moved into having anywhere between one to three games that we “main.”
I feel as if Bungie is scrambling to try and turn Destiny into a game that can be played like Skyrim instead of played like Battlefield or Halo. People want to sink THOUSANDS of hours into Destiny which I feel Bungie wasn’t frankly prepared for.
In Bungie’s eyes I feel that they’ve made a game that would be considered great if held by the early 2000’s standards and views on gaming, but for the current era, Destiny doesn’t quite stand ESPECIALLY billing itself as a light RPG looter shooter.
Just my thoughts, may be totally wrong but it’s just my two cents.
[i]~Nyahh! =^,.,^=[/i]
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obviously Bungies endgame is supposed to be buying shit from eververse. Thats why they added 100 new items from vanilla to CoO. That is litterally half the item drops in the CoO. Lets hope EA, Bioware and Anthem does better, they have a year, or more (depending if it comes out at all) especially with lootboxes.
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