[b][u]Equipment ran by Seraph[/u][/b]
[i]Equipment that can attach to the Rouge armor, giving the suit's user enhanced abilities. However, using all of these enhancements at once will result in a power shortage.[/i]
[u]Enhancement "Barry" Mk. 8[/u]
A speed unit that speeds up all action's velocity to up to a whopping 321.891kmph for about 2 hours without blowing up.
[u]Enhancement "Susan" Mk. 21[/u]
A unit to camoflague better than the previously used stealth codes from Rasputin. The unit is be able to cloak the neural implants from detection, and not shimmer as badly.
[u]Enhancement "John" Mk. 117[/u]
This is not an intentional reference to Master Chief. The improved domed-energy shield unit has gone through 117 versions after it was picked up off of Agent North Dakota in a different timeline. Its 3m domed shield blocks most bullets and most energy attacks.
The amount of shielding it offers and how a smart AI can manipulate it with great finese. This is the only enhancement that is not only ready for combat, but does not require energy flowing directly from the suit to run it.
[u]Enhancement "Connie" Mk. 28[/u]
The holoprojection unit ran by Seraph can produce life-like holograms that act exactly like a non-hologram and can simulate actual damage dealt by the original person. However, the hologram cannot simulate high-damage attacks. If the hologram takes damage, it will disappear.
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