JavaScript is required to use Bungie.net

#feedback

Edited by Redshade5150: 12/10/2017 11:32:31 AM
21

Hunter's drew the short straw

So I hate to complain but I gotta ask... Whats up with the exotics hunters are getting? Has anyone else noticed some serious favoritism being given to the other two classes his time around? I mean what gives. Before I get into exotics I would like to address the issues at hand for the nightstalker. Now I'm sure anybody who has been on the receiving end of shadow shot knows just how annoying it is to be snared. Shaxx calls overtime. This is your moment. You've been saving that sweet sweet fist of havoc for this. You lay into the L and R buttons like they owe you money and let slip the 10000 volt dogs of war as your enemie's smugness retreats from their bodies in the form of a warm trickle down their leg. But then BLAM!!! you're tethered... party's over... Annoying, right? But have you seen how this story usually ends for the hunter that done it? I have. Dude usually goes down in a hail of gunfire before his bows even down. Time and time again. Because shadow shot isn't potent enough. Now I'm not saying that it's useless, nor do I want things swayed to favor anyone. But right now in a one on one fight, using shadow shot wont even guarantee a kill... let alone that your target wont kill you between the time it takes to fire it and it to actually activate. Now with the recent patch a direct hit will immobilize a target, yes... but is it lethal on its own? no sir, far from it... trappers get but a single, nonlethal, shot to make due with while if we look to any other super we're talkin instant death here. Fist of havoc alone has enough charges to kill an entire fire team, even if you choose to one at a time, and still have one good fifth slam left over. One variation of golden gun has six shots. And despite their ability to put targets down in a moments notice and let god sort em out later, shadow shot still can't. In fact for what its worth right now suppressor grenades are just about as effective in pvp. Providing immediate crippling abilities to all enemies in range with no drawn out animation or wait time for activation, every 83 seconds like clockwork. And oddly enough suppressors actually do damage too. But thats just in comparison to grenades and roaming supers. In contrast to the only other offensive one shot super, nova bomb, its still no contest. Being struck by nova bomb is like getting back with an ex, only leading to pain, shame and inevitably death (dead inside for the ex thing but ya get me). Where as takin the old skyrim joke to the knee with your mates by your side almost guarantees that the sap who shot it is gonna get a third nostril because even immediately crippling one target won't be enough to keep anybody else in the snare from killing you before, or even after, it activates. I could go on but to sum up, I feel that for balancing things a bit better, shadow shot should have the ability to kill its target. No massive damage or over penetration thing. Just enough to take out one guy (or girl. I aint sexist, kill whoever ya want). And perhaps a slight boost to how quickly it suppresses enemies. Now onto the exotics... to keep from rambling too much more I'll just show my points. Hunter exotic: Foetracer: visually marks targeted enemies. Warlock exotic: Eye of another world: highlights priority targets and improves the regeneration speed of your grenade, melee, and rift abilities. Warlocks are given both improved tactical awareness and ability regeneration buffs. Hunter exotic: Lucky pants: increases hand cannon ready speed and briefly increases initial accuracy. Loads a single bullet to the chamber of a stowed hand cannon whenever the player scores a precision hit with any weapon. Titan exotic: Peacekeepers: reloads stowed submachine guns, and allows you to ready them instantly. Titans are given increased readying speed and auto reloading while hunters have to work for every single bullet reloaded with headshot kills rendering that feature worthless. This exotics only upper hand is a couple seconds of slightly improved accuracy... Hunter exotic: Mechaneer's tricksleeves: sidearms ready and reload faster. Warlock exotic: Ophidian aspect: weapons ready and reload very quickly. Melee range is extended. Warlocks get the same ready and reload buffs but for any weapon of their choosing while hunters are stuck with the smallest weapon type in the game. And while things end there for the hunter, somebody went ahead and decided that simply being a better version of the tricksleeves wasn't good enough and gave it a melee range buff too. Hunter exotic: The dragon's shadow: increases movement and weapon handling speeds for a short time after dodging. Titan exotic: Khepri's horn: solar damage kills recharge your Barricade, which unleashes a blast of Solar energy when summoned. Warlock exotic: Vesper of radius: rifts release an Arc shockwave when cast. Rift energy recharges faster when you are surrounded by enemies. I don't think this one needs to be explained. Thankfully the gemini jester picks things up where the dragon's shadow dropped the ball but that doesn't change the fact that this exotic inparticular just can't compete. As for health regeneration exotics there are the Insurmountable skullfort, Crest of alpha lupi and Karnstein armlets... Hunters got nothin. Then there are Transversive steps, Lunafaction boots and Actium war rig which can all refill magazines of weapons in hand. But again, despite this seeming like something that'd blend to a hunter's very nature, no hunter exotic. Now as for ability recharging hunters do have a couple. There is the pve wet dream known only as the orpheus rig and the recent re-addition of the graviton forfeit. The latter of the two only granting a slight melee recharge buff while you're cloaked. So your options are very few and limited to nightstalker. While for the others there is Khepri's horn (solar kills recharge barricade), Mk. 44 stand asides (Seismic Strike, Hammer Strike, or Shield Bash recharge melee), Insurmountable skullfort (arc melee kills recharge melee and health), Doom fang pauldron (melee kills recharge super) and Hallowfire heart (greatly boosts recharge of solar abilities while super is charged) for titans. And for warlocks there’s Vesper of radius (being near enemies recharges rift), The stag (being critically wounded recharges rift), Crown of tempests (arc ability kills recharge arc abilities), Eye of another world (boosts recharge of all abilities), Nezerec’s sin (void kills recharge rift), Skull of dire ahamkara (nova bomb grants super energy), Karnstein armlets (melee attacks grant health and ability energy), Sunbracers (grants grenade energy on melee hits) and finally Starfire protocol (fusion grenade kills grant rift energy). Also keeping in mind that the majority of these exotic have more perks than just recharge buffs... Don't get me wrong. I don't mean to poke holes in this game because some of my favorite memories were made playing this with really good friends. I just think that some balancing is in order. Easy changes in exotics may include: -Altering Celestial nighthawk by exchanging its ability to make enemies explode with a slight super recharge buff. Seeing as its only real use is as a boss killer it really doesn't matter if the target explodes when it's killed or not since the mission would be over anyway. -Adding priority target identification to Foetracer. -Changing Graviton forfeit to give a slight recharge buff overall to melee rather than just when invisible. -Changing Mechaneer's tricksleeves to ready and reload any weapon faster. Warlocks can do it and get a melee range buff, so I don't think askin for having a choice of weapon is too much here. -Change Lucky pants to auto reload stowed hand cannons rather than make the player work hard for every single bullet. When they added that in the latest patch it was nothing short of insulting honestly. I'm askin for draw speed and auto load when stowed for hand cannons, nothin more. -Extend the buff time after dodging for Dragon's shadow. Not a lot can be done to make it more competent. I'd suggest upped dodge recharge but they'd be ridiculous. -Give Knucklehead radar an improved radar upgrade for a slightly easier time trying to figure out what direction enemies are coming from. Don't see it getting used often so it could really use it. Those aside though my only real beef with hunter gear is the aesthetics of a lot of them but that's here nor there. TL;DR sucks to be a hunter right now Keeping things friendly, what are the thoughts from some other hunter users out there?

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I love my hunter actually... It plays differently than 3 other classes... in PVP nightstalker melee and evade is a beast when used right ( I believe people use them wrong all the time lol )... In PVP too when I'm close to kill hunter in a firefight he evade to the nearest cover like very fast (No other classes can do this AFAIK)... in PVE nightstalker also very viable in every situation Gunslinger has only one job and that is killing boss as fast as he can... which is kinda boring but gets the job done... I always always have highest damage deal in raid when using gunslinger followed by voidlock... Can say much about arcstrider ( It's my first subclass that I like ) IMO it needs a bit of love... Foetracer is a long range exotic that shine in PVP... It makes u make impossible shot from any angle from the cover... try it The one with a radar always on (forgot the name)... Is viable if you always ADS in PVP Orpheus rig is one OP nightstalker boots in his way... It got condition to pull but seriously... this boots need a big nerf IMO... U can spam ultimate forever with this exotic and also makes a lot of orb to benefit the team... Will try gemini jester for the new PVP exotic when I got it... but all in all it plays differently than titan and warlock and still fun...

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by Divine__Demon: 12/10/2017 8:17:11 PM
    And lets not forget about good ol reliably pathetic dodge ;) But in all seriousness good post, hunters definitely need some small buffs to be on par with the other classes

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by Scratch: 12/9/2017 6:57:27 PM
    Good points. We have to accept, that as hunters, we're the scrappy underdogs. Always have been always will be. We survive on wit, cunning, and skill and not fancy exotics. Is it fair? No, but life ain't fair and we rise to the top inspite of exotics, not because of them. Rifts, overshields, eating grenades, diving out of the sky for health, we don't need that nonsense because we can survive with out it. We. Are. Hunters!!!!!! Give the crutches to those who need 'em, all they'd do is slow us down. LOL🙂. ....nah... but, yeah... your totally right🙂👍

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    • I play as nightstalker (upper skilltree) mainly in PvP and feel fine with it. The trick is to place the bow before you have a line of sight to the enemy. It's a pure defensive class with his area damaging grenades, his smoke bombs wich can also totally ruin someones super because he is stuck in the smoke while getting his face burned from your uriels gift and the bow is perfect for protecting the bomb in competitive or if you see that multiple enemies are about to rush you. Also, the double jump is way more practical fo dodging threats especially with the ST0MP-EE5. With the way of the trapper skilltree you can also make yourself invisible with dodging, wich can get you out of some serious situations. However in PvE the hunter really lacks of some team buffs or something. He is completly useless for the team in raids.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      1 Reply
      • Edited by DuBChiri2: 12/9/2017 5:19:05 PM
        Dude...Titans may have better exotics than the hunter in the base game...but you literally got an exotic that does the same thing as helm of the saint-14 on your roll. Mk.44 standasides are fine to use, but you HAVE to not use the shoulder charge melee charge for the shield, but using it nets you half your melee back whish isn't bad. I would say that the Titans and hunters got screwed over with the aeon exotics, because warlocks got grenade energy while we got barricade and dodge. Khepris horn is...it's lame. Warlocks got the most powerful boss move in the game on their rifts because of vesper radius...quake (joking, but also not) The warlocks have always had the best exotics, followed by Titans, then hunters, but a lot of Titan exotics focus too much on melee. Hunter exotics focus more on gunplay/mid combat fighting over abilities and sometimes it's better than you think. Always having a persistent radar while aiming down the sights is incredibly useful, foetracer tracking enemies through walls, (celestial Nighthawks crazy single target damage for pve), lucky pants has it's usability, although not much, the new exotic that blinds people when you roll, and maybe a few others. I'm going to have to say that Titans have probably the worst gunplay/in-combat based exotics in the game, with almost every single exotic focusing on one ability which is incredibly limiting at least in PvP. Warlocks are like the middle ground but somehow still gets the best of both worlds. ALSO, mk.44 standasides don't heal you.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        1 Reply
        • Edited by Scratch: 12/9/2017 8:02:20 PM
          Also, while we're on the topic..... Take Resilence, Recovery, and Mobility for example. Each class has the ability to max out one of these stats. Titans can take the most damage, Warlocks can recover faster, Hunters have maximum mobility... yet they can't sprint faster. Sprinting faster would be the perfect balance to damage resistance and faster recovery. It's why sprint was an ability in Halo Reach. You could take armor lock or you could take sprint(along with the other abilities) because there was a balance there. Shot for shot, the guy who can take more bullets to the face has an advantage, so making him run slower would be a good balance. Take the case of two guys with equal skill and equal perks spotting each other and firing on each other at the same time. It should either gonna come down to luck or end in a trade, right? So giving the Titan an advantage of taking more damage would tip the scale in his favor and giving the Hunter the ability to sprint faster restores some balance. If one guy gets the jump on the other guy then he should win that fight, right? But if a Hunter gets the first shot on a Titan who can take more damage it could still end in a trade... even though the Hunter got the jump on the Titan. So making the Hunter sprint faster, and thereby making it a little more likely to get the jump on the Titan, would be a good balance to Titans ability to take more damage. Similar argument could be made with recovery. He gets his shields up faster but you can get away. Or you might chase him down before he has his shield back and finnish him, also, he might get his sheilds back before you and finnish you, that's balance. It seem to make sense to me Titans: Take more damage at the cost of recovery and/or sprint speed Warlocks: Recover faster at the cost of damage and/or sprint speed Hunters: Sprint faster at the cost of damage and/or recovery But yet, that's not how it works.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          1 Reply
          • No one cares about hunters from a lock main. :0

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • Each hunter subclass has a top tier exotic. The rest are worthless. Which is fine, you can only use one at the time anyway.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            3 Replies
            • Exotics are great for pve. Dodge is just bad. Mobility is useless. Boom.

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              3 Replies
              • Edited by Snuggly Wolfs: 12/9/2017 6:38:33 AM
                Okay so that is a large wall of text i obviously didn’t read it all, but I main hunter so I already know what the wall of text is going to say, the tether in pvp is awful for direct hits, like you can headshot someone with it and they won’t die it’s broken as all hell. The exotics are the worst things ever at least majority of them are bad the ones that really stand out are the boots that regen your void super and the one that extends your arcstrider and puts down more damage. The other exotics seem quite unexotic and are like a regular weapon mod. The evade options are kinda really bad mainly just the reload your gun after evading which is just awful. Edit: this is my opinion, I’m not trying to cry about the hunter class because I seem to be okay with my setup as is.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                1 Reply
                • its weird, i started playing warlock (which i really enjoyed), then titan and finally hunter. And the hunter is by far my favorite character. *go figure, it might not be as strong but it wins in enjoyability fyi.. i got my hunter to health recovery of 7. tip; next time join the FWC faction as their armor has a base stat for recovery (*the mobility stat is useless)

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                • I never much cared for the D1 hunter, but I’m liking the D2 version. And exotics? Orpheus Rigs? Raiden Flux? Not much of a shaft comparatively speaking.

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  3 Replies
                  • You left celestial Nighthawk out. Fantastic exotic. And foetracer is better than eye if anything. Marking targets. You can see them through walls. And marked targets take increased damage.

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  • Edited by Ravontulet: 12/8/2017 4:39:14 PM
                    You aren't helping the Hunter stereotype for complaining. The exotics you name hardly do anything. You know one that does really work ? The Orpheus Rig. So you aren't convincing me. There must be some reason why top PVP and trials people play Hunters. Cause they suck? I don't think so. I do appreciate your post it is well written, but biased to playing hunters. Try playing EACH class and you'll see that [u]each one[/u] gets boned with other issues. Stop being a "hunter" you are a person. Put out opinions as one.

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  • Edited by Reutter85: 12/8/2017 12:35:48 PM
                    The Orpheus Rig boots are better than any exotic the Titan has. Celestial Nighthawk is better than any Titan exotic. Raiden Flux is better than any Titan exotic. Gemini Jester boots are better than any exotic the Titan has........are you getting the picture yet?

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    5 Replies
                    • Edited by KalelKryptonian: 12/8/2017 6:51:14 PM
                      Yeah that's why Titans got the nerfs and hunters got the buffs stfu

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      1 Reply
                      • I think this post is massively biased you included the new Titan helm about the solar abilities reacharging barricade yeah that exotic is useless same with the sub machine gun boots no one uses them the only good exotics are mask of the quiet one, helm of saint 14(I’ve heard), Lion rampion I love it and I believe that’s it. Hunter get an instant super exotic so don’t know why your complaining.

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                        2 Replies
                        • The hunters exotics are awesome what are you talking about?

                          Posting in language:

                           

                          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                        • Edited by Jantsu123: 12/8/2017 8:21:24 PM
                          Good post. Still, I’d like to rephrase that a bit; Loyal customers drew the short straw with D2 would be more appropriate.

                          Posting in language:

                           

                          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                        • Bump

                          Posting in language:

                           

                          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                        • The only real issue I have with the Hunter is the Marksman's Dodge not actually being a dodge. I main a Gunslinger because I like gunslinger characters in just about every game but I enjoy both the Arcstrider and the Nightstalker as well. The exotics seem to accentuate the class focus, really. The Nighstalker is emphasizes stealth and control, the Arcstrider emphasizes aggression and mobility and the Gunslinger emphasizes precision damage and gun play. Each subclass has an exotic that further bolsters this kind of play but between the three classes the Hunter seems to punish poor play the most and reward good play the most.

                          Posting in language:

                           

                          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                        You are not allowed to view this content.
                        ;
                        preload icon
                        preload icon
                        preload icon