I think the idea of a quickplay and competitive "mode" would fit more adequately than the playlist model currently. Giving players a choice in what PvP game mode to choose from fosters a better PvP community environment. Nobody wants to sit through 7 back to back supremacy matches to get to a Clash match. A quickplay mode with the match types to choose from. And a competitive mode with ranking or ELO and the match types to choose from. This give the players adequate avenues to pursue the PvP experience they want to have.
I want Destiny2 to be successful, and I think having DLC dropping every few months may not be up to standard. Especially with the PC powerhouses as competition. I would suggest having a weekly event, every single week. IB, Sparrow racing, faction rally etc. Weekly. No more "dry" weeks. These events keep things exciting, it keeps the players interested. Especially during content "droughts". OR, Bungie can implement a subscription. If paying bungie $5, $10, $15, means we get new content at a faster rate than once every 3 months, I think it's worth it. Lastly, Eververse can have some potentially awesome stuff to sell, and I think something that may further incentevise players to buy silver, is have Tess's wares reset daily. Bungie you got stuff to sell right? Flaunt it!
This is my constructive criticism. I hope dearly that a bungie Dev sees it. Either way, back to the grind! Thanks for reading.
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agreed