The problem with making a "crafting system" via Masterworks, that only allows you to affect the Weapons' Stats, and not the -PERKS- on the weapon is:
Nowhere in that Blog Post did Bungie say or allude to a cap on the level scaling for the enemies you face.
Regardless of what Planet/Moon/Centaur you're fighting on, the enemies directly and proportionately scale to your individual character level. Thus, it takes the same amount of time to kill any level-tier of enemy at Light 300 as it does at Light 100.
If Bungie were to implement an upper-level-cap on how high the enemies scaled, then it might feel like your character is actually growing more powerful over the course of the game, and with the higher amount of time you spend in the game.
If say... a Fallen Captain had a level scaling cap of say... 260; there would be challenge to defeating said Captain, all the way until you passed Light 260. Once you're past that point, enemy damage to your character becomes less, your damage to the enemy grows proportionately to the ever-widening gulf between your character light level, and the enemy that will never grow past Light 260.
So you -FEEL- more powerful, and there will be a noticeable reduction in Time to Kill as your more powerful character has grown.
So since Bungie failed to even mention placing a level cap on the enemies, it doesn't matter in the slightest how high you "Masterwork" any given weapon.
The weapon power directly figures into the algorithm that decides your Light Level. The higher you "Masterwork" the weapon stats, the higher the power level of the weapon goes. The higher the power level of the weapon, the higher your Light Level averages.
Then, the enemies you face directly scale to match your Light Level, thus keeping your Time to Kill exactly the same, as the game has now scaled damage and enemy health/defense in direct proportion to your higher Light Level due to the "Masterwork" higher stats of the weapon you've been slaving to upgrade.
The "Masterwork" upgrades for Weapon Stats, and weapon stats only (we're all still stuck with Static Perks on all of our weapons, meaning that even after these updates, if you've received one Nameless Midnight, you've received every Nameless Midnight that it's possible to ever get...), is a [b]paper tiger[/b] update.
The game itself, and the basic structure that Bungie built the mechanics around, cancels out any upgrades you will ever hope to apply to your weapons' base Stats.
This new Blog Post was a whole lot of nothing. Nothing is going to improve in the game.
They've used smoke and mirrors to make you -THINK- that they've added in weapon crafting, when the base mechanics of the game directly cancel out any upgrades that this crafting might apply to your weapons.
The Blog Post and the coming updates are pure bullshit. Nothing will be changing beyond aesthetics, and the game will still play in the exact same boring manner that it does now. The game will still have the mind-numbing boring "Loot" that we've been suffering with since the game launched.
Bungie outright lied, and used misdirection and false equivalencies yet again, in a feeble attempt to placate Player rage.
But once you sit down, look at the planned updates, then actually apply the game mechanics to those updates, it's easily proven that these future "Updates" change nothing in the game.
I for one, am not fooled; and I'd imagine that, if one were to sit down and take the time, this [b]Paper Tiger[/b] model of game management would be found to apply equally to every single aspect of Destiny 2.
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TL;DR: You guys at Bungie aren't fixing anything. In fact, I'd go so far as to say that the whole "Blog Post" was nothing more than what you had planned for the game any way, but due to Player anger, pushed it up in the development schedule. That does not, however; change the fact that none of your "changes" are anything more than thinly veiled aesthetic changes that will not affect the game in any meaningful manner.
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But how do you feel about fusion rifles?