I'm referring to the post-crash era though, starting with the NES. 1st game I ever played was Mega Man 2 when I was about 7 or 8. My main point though, was that too many developers these days care more about their bottom line than their creative integrity and putting out a quality product.
Ironically, Blizzard has no problems at all even though they are largely owned by Activision - Bungie is only partnered via a 10-year contract, and yet they sold their soul. What the hell? When I think back to my teens, and again citing Blizzard, I often think of Diablo 2 as a pinnacle example of great design (well, mostly - LoD did F up a lot of things lol).
The game was gritty, had what I deem to be still one of if not THE best intro cinematic to a game EVER, tonnes of replayability and a great story. Plus the manual had a lot of cool concept art and lore in it as well (not as much as D1's did but still a good chunk). Actually, that's something else I miss - games coming with manuals that actually explained stuff and if you were lucky, had art, lore and maybe an easter egg or 2.
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