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originally posted in:The New Dojo
Edited by Inflatablepants: 9/12/2016 12:48:36 PM
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Dojo Bio Page

This is the dojo official bio page! Feel free to copy your stuff from the old group and post it here if you need to. If you are new, make your bio here! What is a bio?: You Bio describes who your character is and what they can do. Upon joining, please make a bio for your character. Before making your character, know that olden day characters(such as medieval characters) will likely be trumped by superior technology as well as future tech. The dojo is based in the present day. YOU DO NOT HAVE TO HAVE EACH CHARACTER TESTED. ONLY ONE. [spoiler]If you are bugged by the dojo posts. You have a mute button. Use it. It's much faster than you making a post showing a lack of intelligence to use a mute button![/spoiler]
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  • Edited by Atom: 11/22/2017 11:43:31 PM
    [spoiler]Mega-Death-Tank[/spoiler] [quote]People tell me: Aha! I am a tank! I tell them, no, no you are not. [/quote] [b]Name/Alias[/b]: Adalhard Valor, And his companion tank Draco. Lead Tactic Advisor Of The Golden King. [b]Gender[/b]: Male [b]Description[/b]: [url=https://ubistatic19-a.akamaihd.net/resource/en-gb/game/rainbow6/siege/r6_redcrow_reinforcements-operators-tachanka_278029.png]Here![/url] No one has seen his face, mostly because he's in a car all the time. [b]Personality[/b]: Upstanding guy, but will detract a normal conversation to his tank. Often talks really fast. [b]Weapons[/b]: "I don't fight outside the cockpit, and if I do I am in a very a bad position." 9mm sub machine gun Future Tech Modified M1A2 Abrams Battle Tank. (Model base, engine and other things replaced with sci-fi bs to actually move and operate this thing.) Modifications: All main weapons (Rheinmetall 120mm cannon (with some shells being anti-personnel 9mm tungsten ball shotgun effects.), .75 heavy machine gun on top and both 7.62 mm machine guns [one by the main armament the other on the back.])are modified to be aimed and fired by a computer system, as well as manually. The 120mm cannon can shoot several types of rounds from high explosive to APDSFS rounds and incendiary rounds. Side ingrained but rotatable 30mm auto cannons, one on each which seek out targets and fire. Designed for close range devastating range, the barrel isn't as long as normal, but can be extended from hatches in the sides. Sound blasters: Capable of causing sound loud enough to nearly make a person deaf, the pain is incredible. (Also can be used at lower volumes for echo location.) BFG 9000 Rotatable Cannon: A large ball of incredibly hot plasma is shot out of a "small" mounted BFG gun that is usually kept under a compartment until needed. The plasma will strike out in lightning like bolts of heat at any hostile organic flesh detected within 40ft, including behind armor or cover. If it hits something directly, it will implode and then explode with violent passion. Being caught in the implosion means near certain death, though it is avoidable seeing as the projectile does not move very fast. Because it does not use ammo but large batteries, only 2 shots per interaction. Projectile is ~30,000 degrees Fahrenheit of contained temperature, with the bolts reaching ~20,000 degrees contained temperature. Anti-Personnel Reactant Gas: Upon being surrounded or disabled and surrounded, or by manual use, the tank enters an airtight mode and release a deadly yellow gas. The gas eats away at skin and metal alike, so breathing it in may be fatal. This is one of the last resorts, due to the possibility of the pilot themselves getting injured. Warp Cannon Mortar: A mortar deployable top side of the tank. By entering a coordinate on an electronic grid constantly kept updated by scans and echolocation, one can launch a implosion grenade at that spot. Implosion grenades hit the target, open up a 5x5 foot space and close, teleporting whatever was in that space to the nearest dimension of nothing. [b]Armor[/b]: Tank Armor: "Ten Inches of Adamantium, five of depleted uranium? What do you plan on fighting?" "Dragons." The outside of the tank consists of 3 inches of ceramic, as well as depleted uranium, five inches thick, followed by ten inches of adamantium. Weaker areas of the tank, such as the thinner joints half about half of this armor. Energy Shielding: Created by an inside generator, this shielding is very powerful, and acts almost like a blanket (meaning the underside is not covered.) It specializes in deflecting high velocity kinetic rounds, rather than stopping them short. The shield will "guide them" roughly around the tank and to the side. Energy weapons will destroy it faster, as they hit directly onto the shield and cannot be redirected. Past the modified armor is the explosive reactant armor- designed to break or stop any kinetic piercer. Smoke screen deployments capable of covering ~5x5 tanks worth of space. Storage and repair unit takes up where the rest of the crew might be, storing various tools, Nanobots and materials to seek and fix damage. Cloaking matches the tank color to the back round, so it cannot move, if it wants to remain unseen. Better soft and hard kill counter measures. Electronic weapons will be fried or begin losing their usability- due to scramblers. A secondary soft kill measure- napalm based flares can also be deployed. The hard kill counter measures consist of sensors that detect missiles and deploy micro rockets to counter them, or in the unlucky event that it gets through, a shotgun like blast of small round metal balls with spray out of the back, or sides. A portable Magnet Zone can be shot out of the tank, resulting in the pull of most metals not heavier than a small car towards it as it flies away. Will blow up after 5-6 seconds. Pilot Teleportation: Can have the pilot reported inside and outside the tank at a moments notice. Oxygen and Fire fighting systems allow coverage of any where on or in the tank. Tank can view outside under normal camera optics (high Rez zoom up to 7 miles away) or shorter range thermal (3 miles) and x Ray (1 mile.) Auto-drive systems allow tank to move back to a pre-designated point of pilot vital signs are failing. Due to armor limitations, but also future anti gravity tech, top speed of Draco is ~20 mph Amphibious Capabilities: Allows to be driven under water, with all guns but the BFG cannon not useable. It cannot float, but can climb vertical walls with water support and improved spike like treads. Anti-EMP computer systems which regulate data and electricity. Watch out me man Radiation Counter measures are in place for pilot- such as rad-X pills and rad away medicinal. Kinetic Blast: A "shield" of pure force that can be emitted from the tank, pushing away anything and everything that doesn't weight as much as the beast itself. Can be modified to shoot at one area for boosted power. (3 post recharge.) [b]Equipment[/b]: His personal armor is designed to keep him cool, mobile and able to survive the harsh insides of the tank. Slippery but re-enforced fabric prevents being caught and torn. A personal cooling system is added, as well as anti-sound earmuffs. [b]Abilities[/b]: Can Conjure up ammo of any type within twenty feet of himself. [b]Backstory[/b]: "I am a survivor. Only the survivors join xa Golden Golden King's Conquest." Terry was a commander within one of the surviving cities of the golden kings conquest, noticed by the god like figure for his tactical ingenuity and perseverance. While the men there could not stand up against the King's wrath, they were offered a chance. Now the King's first ever tank division, consisting of M1A2 Abrams kept in check by a deadly tank driver. Rumor says he hates being in the thick of things, and prefers to sit in the confines of Draco. "How did I get the money for this? Well- he's called the golden King, After all."

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