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#feedback

11/19/2017 1:41:07 PM
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Review from a casual after a month.

I have started playing Destiny 2 on PC release day, finished the story line last week and just did my first strikes. I am a PC gamer so I have never played Destiny1, I am not invested emotionally in Destiny1 all my feedback is on Destiny2 by itself. I am not a hardcore player, so I was kind of indifferent to the claims that Destiny2 lacks content, incentive and grinding, and bungee developers believe that the game is marketed for me, th. Destiny 2 is a visually gorgeous game, and the gunplay is superb. I have played both Borderlands2 and Warframe and Destiny 2 gunplay, movement and zones are vastly superior to other games. [u]So far this is how my experience so goes:[/u] the leveling to 20 is too fast, you start a new character, appear in EDZ, see nasty aliens - start shooting, see event - join event, then get some chests - shiny…, stairs under the building? - wonder where they lead? Ho…ho…ho… lost sector- what is this? Big alien boss?- shoot him!, And “Ding” I am level 5. I got to level 10 before I left earth and reached max level on Titan. All the low level adventures on the maps, with power level ~90, I am doing them now , after I have finished the campaign story… it feels wrong. I think that the leveling process should be slower and that the “adventures” should be used to get the XP to reach the next campaign mission. [b]Solution:[/b] reduce the XP gain amount by 50% overall. The enemy difficulty is very easy, yes, some encounters are hard, some bosses surprise you with 1 hit and you die, but the overall difficulty is low. The biggest killer of them all is Misadventure, The jumping platforms or Titan killed my warlock more than anything else. The end boss Ghaul is very disappointing… I died several times to the sleeping pack of dogs at the beginning of his stage and never died to him. I don’t think he even hit me once. I have friends that I play with, and when we play in fireteam, all the opposition is a joke. There is no difficulty scaling, it is the same single player adventure but played with more people. The public events are also in a strange spot, alone I can’t finish anything, with one/two another players, it is possible to finish even heroic event, four players and up it is a joke not a game. [b]Solution: [/b] make adventures, lost sectors, quests and heroic events scale with the amount of players. Make the mobs harder by % for each player (more HP, and higher damage). And Increase the number of mobs accordingly. I noticed that you can’t fail in this game, at the most you can “not succeed”, but you can’t fail. There are no consequences for death, you can self-raise after 10-15 seconds and you show up very close to the spot you died on. This make the game achievements and accomplishments unworthy. [b] Solution:[/b] I think that frequent self-resurrection is bad for the game, either your friend resurrect you, or you waste your “super” ability bar on self-resurrect. If not, you will spawn at the “landing zone” or at the bgining of the adventure and run/ride back to action wasting some precious time. now here you will say: "have you done nightfalls and raid?" these are hard! and the answer is: maybe, but that is exactly the point, the only available difficulties are: a) insultingly easy b) frustratingly hard and because i will probably never raid in this game, my only difficulty experience will be "insulting". and i don't want the basic difficulty to be "insulting", i want it to be: a) "somewhat challenging". The lost sectors are amazing, they are beautiful, (I am always excited when i find a new one). but they are limited, why they always have only one boss? There are some sectors which are big enough to have two or three bosses. Where are they? Also nobody doing them for the loot. [b]solution:[/b] increase the number of bosses in large lost sectors, and make “Elite” version of lost sectors that have hard mobs, real traps and chance for better loot. There are no real RPG elements in the game at all, the “skill tree” (tree? lets call it “skill bush”?) is funny, you have one fork in the “tree”, no real customization, and all the specs feel more or less the same: You have guy “jumping and hitting stuff with stick” spec and “jumping and hitting stuff with big plate” spec and “jumping and hitting stuff with his arms” spec and “floating slowly and hitting stuff with taser” spec. all of them are basically the same spec to play And then you have a guy “jumping and shooting fiery swords” spec and “jumping and shooting fiery hammers” spec and “jumping and shooting fiery guns” spec and “jumping and shooting purple bow” spec and finally “jumping and slowly shooting purple ball” spec. all of them are again the same spec to play. so you have three classes and nine sub classes, but only two actual specs? Why? [b]Solution:[/b] make for each class: offensive subclass (solar), defensive subclass (void), and mobility subclass (arc) make us to be able to choose from the skills and not to be locked with the same four! just: here 8 options, choose 4 anyway you want. The weapons and armors are boring, armor mods are boring. why do you even have class specific armors if there is absolutely no difference in the armor? The weapon customization is underwhelming, all I can ever do is trade some range for handling speed, that’s it… Where is the RPG crafting element in the game? where are the meaningful choices? [b]solution:[/b] make us “craft” our weapons, every weapon is modular and made from: barrel (range, ammunition type), stock (recoil), magazine (number of bullets and reload speed), scope (zoom, handling speed), trigger (rate of fire). And each part have their own perk , and the basic weapon have the main perk. When you dismantle a weapon, you can keep one part of it. and then put this part on a different weapon. this way, you find a weapon with main perk that you like, and then you look for other weapons with parts that have the attributes you like and you combine them at the weapon-master. Also, remove class specific restriction on armors except exotics (why this is even a thing in this game?) every class should be able to wear every armor.

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  • TL;DR — This game lacks any real RPG elements which makes it feel hollow and incomplete.

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  • Casuals never go to Destiny forums.

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    2 Replies
    • You can make lost sectors harder by entering a nightfall, walk out of the mission and do lost sectors until you run outta time.

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      • Bump. Been saying the same thing in D1 about difficulties. It's just sad that I feel like I have to go in under leveled to get a challenge. I even had DeeJ comment on a post I made two years ago about difficulty and he said "Put on some blues?" What a joke... As soon as I clear out all the content after this dlc comes, D2 will sit around until I get game invites.

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      • [quote]I have started playing Destiny 2 on PC release day, finished the story line last week and just did my first strikes. I am a PC gamer so I have never played Destiny1, I am not invested emotionally in Destiny1 all my feedback is on Destiny2 by itself. I am not a hardcore player, so I was kind of indifferent to the claims that Destiny2 lacks content, incentive and grinding, and bungee developers believe that the game is marketed for me, th. Destiny 2 is a visually gorgeous game, and the gunplay is superb. I have played both Borderlands2 and Warframe and Destiny 2 gunplay, movement and zones are vastly superior to other games. [u]So far this is how my experience so goes:[/u] the leveling to 20 is too fast, you start a new character, appear in EDZ, see nasty aliens - start shooting, see event - join event, then get some chests - shiny…, stairs under the building? - wonder where they lead? Ho…ho…ho… lost sector- what is this? Big alien boss?- shoot him!, And “Ding” I am level 5. I got to level 10 before I left earth and reached max level on Titan. All the low level adventures on the maps, with power level ~90, I am doing them now , after I have finished the campaign story… it feels wrong. I think that the leveling process should be slower and that the “adventures” should be used to get the XP to reach the next campaign mission. [b]Solution:[/b] reduce the XP gain amount by 50% overall. The enemy difficulty is very easy, yes, some encounters are hard, some bosses surprise you with 1 hit and you die, but the overall difficulty is low. The biggest killer of them all is Misadventure, The jumping platforms or Titan killed my warlock more than anything else. The end boss Ghaul is very disappointing… I died several times to the sleeping pack of dogs at the beginning of his stage and never died to him. I don’t think he even hit me once. I have friends that I play with, and when we play in fireteam, all the opposition is a joke. There is no difficulty scaling, it is the same single player adventure but played with more people. The public events are also in a strange spot, alone I can’t finish anything, with one/two another players, it is possible to finish even heroic event, four players and up it is a joke not a game. [b]Solution: [/b] make adventures, lost sectors, quests and heroic events scale with the amount of players. Make the mobs harder by % for each player (more HP, and higher damage). And Increase the number of mobs accordingly. I noticed that you can’t fail in this game, at the most you can “not succeed”, but you can’t fail. There are no consequences for death, you can self-raise after 10-15 seconds and you show up very close to the spot you died on. This make the game achievements and accomplishments unworthy. [b] Solution:[/b] I think that frequent self-resurrection is bad for the game, either your friend resurrect you, or you waste your “super” ability bar on self-resurrect. If not, you will spawn at the “landing zone” or at the bgining of the adventure and run/ride back to action wasting some precious time. now here you will say: "have you done nightfalls and raid?" these are hard! and the answer is: maybe, but that is exactly the point, the only available difficulties are: a) insultingly easy b) frustratingly hard and because i will probably never raid in this game, my only difficulty experience will be "insulting". and i don't want the basic difficulty to be "insulting", i want it to be: a) "somewhat challenging". The lost sectors are amazing, they are beautiful, (I am always excited when i find a new one). but they are limited, why they always have only one boss? There are some sectors which are big enough to have two or three bosses. Where are they? Also nobody doing them for the loot. [b]solution:[/b] increase the number of bosses in large lost sectors, and make “Elite” version of lost sectors that have hard mobs, real traps and chance for better loot. There are no real RPG elements in the game at all, the “skill tree” (tree? lets call it “skill bush”?) is funny, you have one fork in the “tree”, no real customization, and all the specs feel more or less the same: You have guy “jumping and hitting stuff with stick” spec and “jumping and hitting stuff with big plate” spec and “jumping and hitting stuff with his arms” spec and “floating slowly and hitting stuff with taser” spec. all of them are basically the same spec to play And then you have a guy “jumping and shooting fiery swords” spec and “jumping and shooting fiery hammers” spec and “jumping and shooting fiery guns” spec and “jumping and shooting purple bow” spec and finally “jumping and slowly shooting purple ball” spec. all of them are again the same spec to play. so you have three classes and nine sub classes, but only two actual specs? Why? [b]Solution:[/b] make for each class: offensive subclass (solar), defensive subclass (void), and mobility subclass (arc) make us to be able to choose from the skills and not to be locked with the same four! just: here 8 options, choose 4 anyway you want. The weapons and armors are boring, armor mods are boring. why do you even have class specific armors if there is absolutely no difference in the armor? The weapon customization is underwhelming, all I can ever do is trade some range for handling speed, that’s it… Where is the RPG crafting element in the game? where are the meaningful choices? [b]solution:[/b] make us “craft” our weapons, every weapon is modular and made from: barrel (range, ammunition type), stock (recoil), magazine (number of bullets and reload speed), scope (zoom, handling speed), trigger (rate of fire). And each part have their own perk , and the basic weapon have the main perk. When you dismantle a weapon, you can keep one part of it. and then put this part on a different weapon. this way, you find a weapon with main perk that you like, and then you look for other weapons with parts that have the attributes you like and you combine them at the weapon-master. Also, remove class specific restriction on armors except exotics (why this is even a thing in this game?) every class should be able to wear every armor.[/quote] "Skill bush" lol

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      • Edited by Peachiz: 11/19/2017 10:22:08 PM
        [quote]I noticed that you can’t fail in this game, at the most you can “not succeed”, but you can’t fail.[/quote] <3<3<3 As for the "skill bush" (lmao), Destiny actually had a great skill tree, and it added a lot of replayability to the game. I think it was watered down because they wanted to make everything more balanced for PVP. Copy and paste that reasoning for every issue you pointed out. You would have loved Destiny, because everything you mentioned was already solved there! The subclasses were unique, but Bungie wanted to balance everything. There was WAY more variability and customizability in weapons, but Bungie wanted to balance everything. I think they were counting on PVP being a way bigger part of this game than it ended up being, because they literally slaughtered every sacred cow in the name of PVP balance. And it turns out, people hate the PVP more than anything. As for the gameplay being so pathetically easy, it's like, every triple a game seems to be doing this now. They want your money so bad they'll guarantee you a win - a walk-through in a gorgeous world, and a win. (Also fixed in Destiny with difficulty settings.) Great post, btw.

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        • [quote]Solution: reduce the XP gain amount by 50% overall.[/quote] Wait till you have leveled your 2nd and 3rd xters and have to run them through story missions all over again but now at 50% less xp gain, hell no. [quote]make us “craft” our weapons.[/quote] Will just result in the 'dominant build' dominating in both PVP and PVE

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        • I agree to most of this. The only thing I don't agree with is calling D2 a RPG, it is marketed as an action shooter. Everytime they make something difficult the community complains. That's why you see people complaining about timers and the heavy mechanics in the Raid. Good luck on getting some difficulty added, I've been trying for years. Good luck on getting some of the RPG elements back but the fame was redesigned this way for a reason.

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        • Edited by MightyJonE: 11/20/2017 5:46:48 PM
          About bosses - going way back to halo 2, the first time Bungie introduced bosses to the series, the bosses weren't good. Extremely poor, in fact. I know destiny isn't made by the same team as halo (those people are almost all long gone), but nevertheless bosses have never been, and still aren't, Bungie's forte Some of destiny's raid final boss mechanics were good, though, but overall, all their bosses are just bullet sponges that keep throwing waves of enemies at you It's tired and unimaginative

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        • [quote]or you waste your “super” ability bar on self-resurrect.[/quote] I miss that. RIP Sunsinger. It sounds like you would love to play Destiny, [i]the timeless original[/i]...

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        • Destiny POLL's. Let get the game fixed. Be civil. https://www.bungie.net/en/Forums/Post/236462778?sort=0&page=0 https://www.bungie.net/en/Forum/Post/238830728/0/0 https://www.bungie.net/en/Forum/Post/238830934/0/0 https://www.bungie.net/en/Forum/Post/238462028/0/0 https://www.bungie.net/en/Forum/Post/238418290/0/0 https://www.bungie.net/en/Forum/Post/238406591/0/0 https://www.bungie.net/en/Forum/Post/237730850/0/0 https://www.bungie.net/en/Forum/Post/238120651/0/0 https://www.bungie.net/en/Forum/Post/238446934/0/0

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        • Great feedback. Just furthers my point that even casual players are turned off by many of the undesired changes from D1 to D2.

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        • Nice feedback! Nice solutions too. Glad to see this casual gets it.

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        • Very refreshing to see good feedback with some great ideas.

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        • Bump

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        • Great feedback.

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        • This is a really good post. I hope this gets into contact with some of the bungie team.

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        • Great post with great feedback. This is how feedback is supposed to be done. Bungie listen up!

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        • Great post

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        • I'd prefer a discontinuation.

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        • Destiny 1 is the game you want to play. Destiny 2 is a pale comparison.

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        • Destiny POLL's. Let get the game fixed. Be civil. https://www.bungie.net/en/Forums/Post/236462778?sort=0&page=0 https://www.bungie.net/en/Forum/Post/238830728/0/0 https://www.bungie.net/en/Forum/Post/238830934/0/0 https://www.bungie.net/en/Forum/Post/238462028/0/0 https://www.bungie.net/en/Forum/Post/238418290/0/0 https://www.bungie.net/en/Forum/Post/238406591/0/0 https://www.bungie.net/en/Forum/Post/237730850/0/0 https://www.bungie.net/en/Forum/Post/238120651/0/0 https://www.bungie.net/en/Forum/Post/238446934/0/0

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        • Most of the things that you want were in d1, sadly. Bungie decided to make changes that nobody asked for aaaaand here's d2!

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