Hi dear community,
I roughly think that the most of the people that "hate" out there, without any single constructive feedback, about the DLC (or the raid lairs) know what it actually takes to develop such a big ass raid.
Like have you done well coded programming before? Modelling? Animating? Sound effects? Mapping?
I'm not trying to defend this game, it's more that I wanna say that you should think about the people behind the game, in the studios. They're just normal people like you and me and they use their time to develop you guys something to play, have fun and enjoy. And after that they get hated to death with nonsense hating? How would you feel as a developer? And obviously it's gonna cost you something, would you code hundreds of hours, if not even thousands of hours for free?
As a developer myself, I can tell you, it's not easy, it takes a damn lot of time and effort. And after that we'd love a "thank you" instead of a "f**k you".
Not saying you should love the game completely after this, but understand the work that has been put in.
[b]This had to be said:[/b] At least some respect to the developers, designers & co. would be appreciated, instead of all the braindead-hating. Everyone has their opinion, but think about it, before shouting it.
[i]Thank you for your time
Lots of love for the community & the workers
Don Diablo[/i]
-
What people forget is Activision has Bungie by the balls. They are on the verge of losing the company. The studio leads screwed over the rest of the studio by scrapping everything months before projected release and asking for an extension. Now the company is trying to catch up to the release schedule they set in stone. Why aren’t these people pointing fingers and complaining about the other two studios hired to help Bungie with development of D2? Or complaining to Activision about PVP. Activision buys MLG and then shortly after they have a MLG Crucible exhibition broadcast. Seems like they really wanted to push Destiny towards the MLG scene. Wouldn’t be surprised if Bungie had to compromise the design of Crucible in D2 when they asked Activision for another extension on shipping D2. Shaping it to be as MLG as possible. Release what’s “acceptable” and let the Live Team and a Design Lead with the most free time polish the game between DLCs while everyone else and two other studios are grinding away so that they don’t lose their company.