“You’ll die a lot” was strongly emphasized in the latter portion of the reveal stream for Curse of Osiris’ raid lair. I feel like this is an admission of a poorly designed sandbox. That we are destined to fail. The game is rigged, so “get f*cked.”
With the Leviathan as it is, failing feels like it is owed to a lesser set of tools than the difficulty of the mechanics. We are geared to lose with two weak primaries, terrible ability cool-down rates, worse health regen / resilience modifiers and, finally, ammo attrition. All of that and the emphasis is “dying a lot” has supplanted difficulty in a raid, where the biggest pain point they can introduce is a group fail mechanic due to a weak link. I, for one, am pissed.
You guys developed a beautiful game with the most elegant shooting mechanics and crafted a great story. You then gutted power, removed incentive for hardcore players and lowered the bar on the endgame, yet raised the pain point for individual failure. Then doubled down on RNG loot. I don’t understand why you did it, but I hate it. I genuinely hate it.
This is coming from someone who invested 3,000 hours in to D1 with 950+ raid completions. The first two months of D2, I put in 250+ hours with 30 raid completions and 25 Prestige Nightfall completions. Now, I can’t bear to log on a play. Not after the Prestige Raid. Not when the only feeling I was getting was that I was alienating friends and clan members who were not good enough. What once was a [fri]end-game is now a “you’re not good enough” game; because “dying a lot” has become your pain point.
Well, congrats, you’ve broken my ability to enjoy this game. Just one more disenfranchised Destiny veteran that wants to love a marvelous game, yet has been pushed away by poor designed philosophy. Sure, I’ll log on and play from time to time, but the magic is gone. The desire to hop on and raid on Tuesday, to be the first to get a challenge emblem, etc., etc., etc. I don’t have it.
-
I feel like emphasizing the challenge is what should be done in the first place. No endgame activity should be easy, and if they emphasize the difficulty, I hope they stick to it. Dark souls emphasizes difficulty, but since I've gotten pretty good at it...it's not anymore :/