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11/17/2017 12:48:16 AM
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This's such a bullshit response. It's up to the developers to implement the best game design possible. If the reaction to "make the game more rewarding and less buggy" is to drip feed players with tokens, eliminate boss drops, and release a raid riddled with glitches, then it's solely on the developers.
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  • The community literally asked for ‘tokens’ or more specifically raid ‘shards’ in destiny one. And what is the fundamental difference between tokens and receiving ‘xp’ to rank up? I don’t really see any. If anything it benefits the players because they can stock pile tokens on all three characters and cash them in on the one character they choose.

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  • If somebody genuinely asked for all of this shit verbatim, then they're [b]f[/b]ucking moronic. But from personal experience, I saw a lot of people asking for set drops, more content, and less duplicates. Obviously they didn't get that. Similar games use tokens as well. And that's fine, because they allow you to buy the exact set of gear you want from vendors while also dropping RNG based loot throughout the dungeons and raids. Destiny doesn't do this. To make up for the embarrassing small sum of content, Destiny uses tokens for almost [i]everything.[/i] RNG is layered on top of RNG. It quickly gets to the point where engrams become purely cosmetic items because leveling is absurdly restricted to weekly milestones and the occasional exotic drop. While the Raid is largely unrewarding, it is still possible to receive loot from the chest at a random chance. But in addition to this they also have a vendor outside of the Raid which drops random items on a chance based system as well. Why? It's redundant. If you're not going to let players select what they want, then set the gear back to boss drops. You can't even view the Raid gear at the vendor let alone buy what you want. The whole system is a complete mess which strayed too far over the line of trying not to piss people off vs. player retention.

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