As a developer, I understand a few concepts of the developer workplace.
Game programmers possess the same skill set as Software Engineers, but get paid a lot less for it. Why? Because everyone and their mom wants to be a game programmer. They are effectively disposable. In fact, I recently heard that a major game company just let go of like 20% of their staff, because they just weren't needed anymore.
Throughout education, aspiring programmers are taught about pinnacle concepts, such as good documentation, and clear code comments, as well as self-documenting code. In highly-competitive fields, the culture becomes "How do I keep myself necessary". There's two choices, be a good tier programmer that's just too valuable for their skill, or be a dirt bag programmer that intentionally makes their code as unreadable as possible, so that they become necessary for the upkeep of their code that the company has already dedicated to the customer. This is on job security.
Another major concept is something like Object Oriented Programming. A little debated in the field, but it certainly makes bug repair, and object production a lot cleaner. With OOP, it would literally take less than 40 seconds to go into the files, switch the Leviathan Emblem to Legendary, and make it track Raid Completions. It would take an equal amount of time to churn out additional emblems. Only hold up would be the artwork on the banner.
It's not all just sunny and sweet smelling in the industry.
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