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#feedback

10/15/2017 2:22:18 AM
1

More Melee Weapon Types

As much as swords are a welcome edition to the game, I think there is more that can be done with them. I here is a list of my ideas based on intrinsic perks for them, including the ones in-game Adaptive Blade - Balanced with an Elemental Upper Cut Aggressive Blunt - Heavy and Slow with an Elemental Slam Attack Light Weight Hilt - Light and Swift with a powerful dash attack Precision Handle - Balanced with a powerful ranged thrust attack with precision damage High-Impact Guard - Slow swings with a powerful knock back attack that staggers enemies Rapid Strikes - Light and Fast strike with a quick but short ranged precision attack Came up also with some combo and special perks too that might be Exotic or Class Based Adaptive Combo - Short Melee and Shield Combo. Increased Defensive Value with shorter but quick melee attack. Blocking with R2 causes a bash attack Dual Rapid Strikes - Dual Wielding Light Weight swords with increased combo attacks (6 to 8 swings) Blocking will not affect mobility and while R2 do a quick dash with an area slash Aggressive Boon - Heavy but swift two handed staff with high efficiency. R2 causes a powerful slam attack. R2 while Blocking will buff near by allies and increase ability recharge and recovery Devouring Blade - Powered Weapon starts recovery and increases damage for each kill for a short time (Stacks of 3) There were other perks that I thought of weren't sure of. I'm just spit balling ideas is all. Tell me what you think.

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  • What they need to do is give us a weapon in the main ammo slot so you don't run out after only a few cuts.. I also still say the need for ammo to do a basic melee attack is idiotic, for the skills sure i can see that but not the basic attack..

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