I posted this on July 20th During the beta. It was fixed at some point, now the error is back after one of the patches.
System, Xbox One
Internet - 1 wired, 1 wireless
Speed - wired (127 Mbps) wireless (90 Mbps) Ping 9ms
[u]NAT - set per networking guide[/u]
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My internet was not affected during the Rise of Iron network bug that many experienced in Destiny 1. We did get this bug during D2 BETA. It was fixed, but now it's back.
My son and i cannot game together. In Pvp we have no enemies, flags or other markers at the start, then one of us gets booted while the other appears in the middle of the firefight. Competitive With a fireteam of 3, and my son and i in the same fireteam it says "last guardian standing" until my son or i leave.
During PvE we will spawn together, but after approximately 5 minutes and or a "fast travel". One of us will get black screened for 2 minutes and get booted to orbit with an error of cockatiel.
We can both game seperately with NO PROBLEM. It's only when we join the same fireteam that this bug appears. Please don't tell me to setup my network per the setup page ... I already said it is and the network troubleshooting is of no help. This was a bug in D1, D2 beta and once again somehow reintroduced.
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Hello. Do you have UPnP enabled on your network hardware? This is required for two people to play on the same network simultaneously.