What if any class could fill up their super meter twice and use it up to create a stronger super?
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Titans-
Overcharged Striker:
AOE slam is increased by 25%
Shoulder Slam now instantly restores health
AOE slam now creates a shockwave out in front of user (Destiny 1 perk)
Every kill increases movement speed by 10% (stacks 3 times)
Overcharged Sentinel:
Guarding with the shield now restores health based on damage absorbed
An enemy hit with shield toss now creates a new shield that seeks another target (damage decreases by 20% per hit down to 40%)
Ward of Dawn AOE is increased by 50% and grants Weapons of Light (Destiny 1 perk)
Overcharged Sunbreaker:
Hammer now becomes a sledgehammer that can combo
Sledgehammers that are thrown go through enemies and can be self detonated for 150% more damage
Kills with the sledgehammer create solar flares that burn and blind enemies caught in them
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Hunters-
Overcharged Arcstrider:
Combos are now extended by 2 hits and final hit creates lightning bolts that extendes out in a cone AOE for 150% more damage
Dodging range is increased by 25% and increases movement speed by 30% briefly (5 seconds)
Every kill with overcharged super restores health fully
Overcharged Gunslinger:
Adds two more shots to Golden Gun
Every two shots landed with Golden Gun refreshes one shot back into the Golden Gun
A precision kill with the throwing knife during the overcharged super increases the next shot by 50% and refreshes the throwing knife
Overcharged Night Stalker:
Adds 2 more Tether shots and Tether AOE is increased by 30%
Grants increased reload speed, movement speed, and handling to self and nearby allies by 12% per enemy caught (stacks 5 times)
Every enemy killed while tethered restores 33% of health
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Warlocks-
Overcharged Voidwalker:
Nova Bomb AOE is increased by 50%
Initial explosion damage is increased by 50% and singularity remains 5 seconds longer
All enemies kill by the original Nova Bomb produce a smaller bomb that seeks out enemies aggressively
Overcharged Stormcaller:
Upon activation, heals health fully and creates a devastating shockwave AOE around user that blinds and slows movement speed of enemies by 50%
Stormcaller movement speed is increased by 30% and range of damage is increased by 20%
Every enemy killed by overcharged super restores 10% health and starts health recovery
Overcharged Dawnblade:
Users armor, movement speed, and health recovery are increased by 50% during activation
Every slash with Overcharged Dawnblade now creates two projectiles that aggressively seek enemies
Every enemy kill by Overcharged Dawnblade creates a healing rift upon their bodies
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It could be a nice addition!
Edit: What if a well of light appears randomly in a location? And someone must remain inside for 5 seconds to gain the overcharge, then it disappears?
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How about taking your disc and microwaving it.