I just experienced yet another one of the "connection to server lost" events that have been a thorn in my joy over the game, marring my experience greatly.
Though this time, it came with another annoyance, for the quest i was working on, also happened to be the "Bad Neighbors" on Titan.
I've reached the part where i'm meant to defeat the 2 "High Operants", ie the last part of the mission before i seemingly lose my connection to the server.
"thankfully" it managed to reconnect to the server and i believed i could continue my mission.
now, as my screen completes loading, i see that i start "anew" at the point where "ressurection" have been limited and i have to run all the way back to the top of the tower to face my two last foes of the mission, this i can live with, considering that no interlopers have spawned in my path.
When i reach the last stretch, where originally a "walkway" had spawned to allow me access to the top of the tower, this time there is only open air allowing for a swift plummet to the ocean where again my fate will be sealed.
Why couldn't the bleeping walkway respawn as i did, and why is it that Destiny 2 is oh so picky about the network connection?
can't the servers handle a little network drop or a sudden spike in latency without deciding that "nope, you're not online anymore" ?
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Got the same bad day. So frustrating.. And as you say we're always spawning at the oooollld checkpoint. My team made its way without me because as soon as there were opponents, I got the cocoa/bee error. At the end i thought id better leave strikes and just go on patrol with another char. I then saw that Xur was still on earth but I never could land there, just sending me back to the destination menu. Well I guess the servers also have a flu. Hope we'll be better tomorow.