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11/3/2017 5:20:34 PM
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While Destiny 2 is a great game, there was a real lack of effort put into several aspects of this game that really have disappointed some players. Bungie needs to remember what set Destiny apart from Call of Duty. The grind. The special loot. The RPG aspects of the game. They lose that and there's less reason to play Destiny over Call of Duty. Put in some real creativity into the special armor sets. Make them look stunning and be something people want to grind for. This was done by the end of D1 but completely forgotten for D2 at this point. Very disappointing. Lost sectors were a great idea with bad execution. I have my own ideas but that's not what this post is about. Just another missed opportunity in D2. So are the side missions. They're so lame I can't even remember what they're called. I think the Public Events were the best change compared to those in D1. Maybe work on putting players together better. There are so many times where I'm the only one playing in a PE. No way I'm the only player in the world playing that right now. The raid....sigh. Just screwed up. The mechanics, fine. Once people learned them it wasn't so bad. The raid gear design is fine, not epic but very nice looking. No raid perks. No ornaments. No reason to do prestige mode except to just have done it and an emblem. Sigh. Did the people making this game actually play Destiny much? How could this have shipped?
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  • Edited by firstDead: 11/4/2017 2:10:58 AM
    "Maybe work on putting players together" this for sure! I think Bungie was onto something when they had us take the city back with other Guardians. That was epic and the best part of that mission. Would really like to see more of it.

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  • Unfortunately, at this point I think the only people who aren't disappointed are the people who don't realize Destiny us a franchise that is meant to be played constantly(they just think of it as another "play the story, max your character,done." game like Dead Space,Resident Evil,etc) and the people who only have three or four hours a week to play, so they haven't reached the hole in the endgame. Then there are a few ultrafans who are just going to play pvp for whatever reason(although after a few hours of rotating modes I can't see how they don't move on), but those are extremely few in number. It's funny, the console players fade away more every day, but the PC release had the effect of creating an artificial bump in playership just as it was at the point where Bungie needed to change the game or die. Now, Bungie gets a few more weeks grace period. Then the next DLC drops. At that point playership will rise again for a month or so, at which point Bungie can claim success for their new business model. In other words, I don't see an end to this token system or shallow loot pool any time soon.

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