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Destiny 2

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10/30/2017 3:44:14 PM
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So apparently my post was removed from Reddit even though it was constructive criticism about Eververse

(This is the original post; I will upload photos of its removal) I think it's time we address Eververse's impact on the game. I watched Datto's podcast a little while ago, when he was discussing with Slayerage about how many things in the game are focused around the Eververse store and how this encroaches on every aspect of the game. Now before you downvote or look at my previous posts just hear me out. This is in no way to knock the game or say it's bad. This is a real honest look at the Eververse system as it has been implemented currently. Now to begin, sparrows. Throughout the entire campaign we aren't given a sparrow. At first I thought that it would be awarded at the middle, due to the fact that many of the story missions and strikes are very long. Instead it is given to us once we beat the campaign, thus making the sparrow almost useless(unless it's for strikes or adventures). Another confusing thing is that there isn't a raid sparrow at all, which seems to be a first for the franchise. Next shaders. Anyone who saw the original Reddit post that had upwards of 50k upvotes, knows how and why the community was slightly outraged that shaders were one time use, as opposed to infinite uses. Shaders are not solely available through eververse, however many of the shaders available outside are mainly low quality(except for the raid). Most of the shiny, special looking shaders come from bright engrams only. Ships. Again no raid ship which is a new step in the franchise. I remember getting the Crota's end ship in d1 and it was so beautifully designed. For some reason there is no current raid ship that drops which is confusing to me and many others in the community. Emotes. These are only found inside bright engrams, similar to d1 which I have no issue with. Tokens. Many people have disliked the token system from the get go, but I feel like it needs a second chance. Tokens should be supplementary instead of earned through every event(weapon and armor drops should happen instead). That would lower the frequency of duplicates and general outrage from the community. Also the ability to buy weapons that are not earned should be with tokens. One thing I am very concerned about is that tokens feel like they could end up being a paid currency, like the currency in Rainbow Six or a similar free to play game. I'm so worried that I'll wake up and find that in the store they are selling token packages for vendors. To me that is what it was set up to do. Lastly Ghosts. Ghosts, while obtainable from Shaxx(depending on the preorder) and Ikora (at the end of the campaign) also suffer from the same thing. There is no raid ghost, no iron Banner ghost (which I found odd), and no other shells outside of the eververse store. Now what do all these aesthetic things have in common? They are all almost *exclusively found in bright engrams and through eververse purchases. While many may say "it's just aesthetic" or "it has no impact on the game", I'd look to that article about how Activision filed a patent to match people of different skills, but based on purchases made. Also what worries me is that in the seasons introduction (which gave me genuine excitement) at Twitch con stated that armor would be given out through the dawning and other events. At first this doesn't seem bad at all, however delve deeper and it's come to be understood that new armor and aesthetics will be entirely sold through eververse. I feel as if Eververse has encroached on everything (except gameplay) that used to make guardians unique and interesting. You knew what people had to go through to get the raid ship or the ship that was found with black spindle. How it can be fixed: shaders should be infinite use, or should be able to be applied to a full set of armor ships/sparrows/ghosts should be available through the raid and other challenging activities tokens should be supplementary to random mandatory drops emotes are fine where they are (although a raid emote would be interesting) event specific armor should be available through the events, not Eververse. I think I've made a fair case, but I'd like to ask your opinion. What do you guys think about Eververse? Does it feel like it encroaches on gameplay? Or does it feel like a welcome addition to the game? *by exclusively I meant things that only drop through Bright engrams (obviously here are some exceptions)

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  • I don't see a huge problem with eververse, it's much better than it was in d1 imo. Sparrows being left out till beating the game was a tool to prolong the playtime of the campaign more than something to drive silver sales. Playing the game with any regularity and more than one character will net you more shaders than you can even carry, I know I keep about 6 different shaders I don't use or like in the vault to conserve space on my characters. Bright engrams are extremely easy to get, much more so than treasure boxes in d1 which were limited per week, you can earn as many bright engrams as you like and get plenty of the cool stuff. I've never bought silver in d2 and I've gotten exotic emotes, ships, sparrows and ornaments plus the slew of other random stuff, and I don't see any need to pay for something I can earn easily. It's all cosmetic, it's just for fun, you can get it for free so treat it like what it is, a free gift every so often for playing. If someone wants to blow $100 To try and get the ramen emote... I'd call them stupid but it's their money they can do whatever they want, and if you as a player are so easily influenced as to feel compelled to buy engrams to get something you saw another player had, you got bigger problems than micro transactions in video games. D2 has a ton of problems, eververse is hardly one, until they start pushing out future content updates through it at the cost of silver I'd be more concerned with real problems, like weapon balance, endgame issues, content drought etc.

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