(This is the original post; I will upload photos of its removal)
I think it's time we address Eververse's impact on the game.
I watched Datto's podcast a little while ago, when he was discussing with Slayerage about how many things in the game are focused around the Eververse store and how this encroaches on every aspect of the game. Now before you downvote or look at my previous posts just hear me out. This is in no way to knock the game or say it's bad. This is a real honest look at the Eververse system as it has been implemented currently.
Now to begin, sparrows. Throughout the entire campaign we aren't given a sparrow. At first I thought that it would be awarded at the middle, due to the fact that many of the story missions and strikes are very long. Instead it is given to us once we beat the campaign, thus making the sparrow almost useless(unless it's for strikes or adventures). Another confusing thing is that there isn't a raid sparrow at all, which seems to be a first for the franchise.
Next shaders. Anyone who saw the original Reddit post that had upwards of 50k upvotes, knows how and why the community was slightly outraged that shaders were one time use, as opposed to infinite uses. Shaders are not solely available through eververse, however many of the shaders available outside are mainly low quality(except for the raid). Most of the shiny, special looking shaders come from bright engrams only.
Ships. Again no raid ship which is a new step in the franchise. I remember getting the Crota's end ship in d1 and it was so beautifully designed. For some reason there is no current raid ship that drops which is confusing to me and many others in the community.
Emotes. These are only found inside bright engrams, similar to d1 which I have no issue with.
Tokens. Many people have disliked the token system from the get go, but I feel like it needs a second chance. Tokens should be supplementary instead of earned through every event(weapon and armor drops should happen instead). That would lower the frequency of duplicates and general outrage from the community. Also the ability to buy weapons that are not earned should be with tokens. One thing I am very concerned about is that tokens feel like they could end up being a paid currency, like the currency in Rainbow Six or a similar free to play game. I'm so worried that I'll wake up and find that in the store they are selling token packages for vendors. To me that is what it was set up to do.
Lastly Ghosts. Ghosts, while obtainable from Shaxx(depending on the preorder) and Ikora (at the end of the campaign) also suffer from the same thing. There is no raid ghost, no iron Banner ghost (which I found odd), and no other shells outside of the eververse store.
Now what do all these aesthetic things have in common? They are all almost *exclusively found in bright engrams and through eververse purchases. While many may say "it's just aesthetic" or "it has no impact on the game", I'd look to that article about how Activision filed a patent to match people of different skills, but based on purchases made. Also what worries me is that in the seasons introduction (which gave me genuine excitement) at Twitch con stated that armor would be given out through the dawning and other events. At first this doesn't seem bad at all, however delve deeper and it's come to be understood that new armor and aesthetics will be entirely sold through eververse. I feel as if Eververse has encroached on everything (except gameplay) that used to make guardians unique and interesting. You knew what people had to go through to get the raid ship or the ship that was found with black spindle.
How it can be fixed:
shaders should be infinite use, or should be able to be applied to a full set of armor
ships/sparrows/ghosts should be available through the raid and other challenging activities
tokens should be supplementary to random mandatory drops
emotes are fine where they are (although a raid emote would be interesting)
event specific armor should be available through the events, not Eververse.
I think I've made a fair case, but I'd like to ask your opinion. What do you guys think about Eververse?
Does it feel like it encroaches on gameplay? Or does it feel like a welcome addition to the game?
*by exclusively I meant things that only drop through Bright engrams (obviously here are some exceptions)
-
Eververse is so much better in Destiny 2 than it was in Destiny 1. I would argue that it is one of the best implementations of a microtransaction system I have seen to date. The way it has been designed is actually quite generous. It is directly tied to gameplay in that it gives everyone an incentive to play the game. There is actually very little point to spending money in the eververse store now as gaining them through gameplay is much more cost effective. Everything in the store is also cosmetic and if you get stuff you don't like you can trade it in with stuff you do like. I know big parts of the forum community has railed against consumable shaders, but it is overall a much better system than what we had in Destiny 1. It gives players more options and more incentives to play the game. Making them consumable and tying them to the loot system made shaders much more valuable from a design standpoint. The fact that people are railing against it seems to be more related to irrational fears of using something that is finite than it actually having a negative impact on gameplay, because objectively it only has positive effects on gameplay.