I'm no good at writing lengthy arguments so I'll go with these points:
30 seconds as opposed to 45 seconds (optional but usually always chosen by many in D1)
Can be broken by conventional weapon fire
Only supplies armor of light, blessing and weapons of light have been removed
Cannot generate more orbs as it is continually damaged
Death usually accompanies a nova bomb that was thrown from outside onto the shield, which makes no sense
The only thing that was improved is the deployment time and animation, everything else was shit on for some reason.
And yes I know that we 'have two supers in one', but defender has been gutted. At least make it so it can't be destroyed by gunfire.
Sentinel is also way more useful in blocking damage as you can actually move around while doing so, but sometimes you gotta protect a zone or your allies, rather than just yourself.
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Edited by The_Rabbit_101: 10/26/2017 9:52:35 PMDefender was a support class like the sunslinger warlock. Bungie did away with support classes because they are idiots and in a YouTube video one of the main developers said us players were to stupid to make our own minds up on how to run a spec just because he didn't know how. All supers now on all characters are watered/dumbed down versions of what they were and all are the same but with different colors. U just thro shit across the map and kill stuff. No skill needed in PVP and especially PVE which was what the game was really meant to be in the begining. God forbid we have any individuality or want to run a character our own way. D2 ruined the RPG side of the game to cater to casual idiots and PVP tards.