There's two possibilities with being banned after the beta:
1) They were reported during the beta and the case didn't reach investigation until after it ended. The person still did something wrong though. They likely would have been banned after their purchase regardless, but at least Battle.net is giving out refunds from what I hear.
2) They had something considered malicious that was caught by automation when they first logged in after their purchase. Which again, can't be warned of in advance without any or all of the 4 retailers performing some sort of desktop scan for banned things at checkout.
No matter what there are no systems in place on any of these retail sites to catch bannable violations exist OUTSIDE of the game before a person makes a purchase and then later triggers it.
People banned might be sent an email, but I don't know.
English
-
What about Option 3 being the system is jacked up. I just don't by the "manual" ban part.
-
Edited by GrundleBeans: 10/25/2017 11:48:43 PMI don't doubt there is likely some kind of automated banning for specific plugins and third-party software that are [i]known[/i] cheats. Every game I've played I've seen people claim they are innocent and banned for no good reason. Very rarely was it [i]actually[/i] true, but it gets exaggerated nonetheless. The dilemma is whether someone should be banned before or after they've used something to actually cheat. Bungie is taking the "no risks" zero tolerance approach it seems. That isn't to say it's necessarily right or wrong, but it does a good job of preserving game integrity. If this only affects a few thousand people (more than what Bungie has claimed), then that's a fair tradeoff compared to millions of players. If there is a problem with the aggressiveness of their banning from an automated system, it will likely be found soon. If not, then it's more likely opinions that the "system is jacked up" is imagined. Or we can always blame cheaters for ruining games for the rest of us.