I don’t think the issue lie with what the majority harp on about - 6v6 PvP, random weapon rolls. Imho Bungie over-promised and under-delivered.
Lost Sectors - Complete in a matter of minutes.
Exotics - are not exotic.
Strikes - no incentive, little reward.
Public events - Boring.
Story - Too short. Could have easily stretched that out.
Raid weapons - weak.
Raid gear - weak.
Raid story - pointless.
Prestige Raid - no incentive.
Recently announced content - cosmetic.
The Farm - pointless after completion.
Shaders - now consumable; a joke.
Timed Nightfall - Lazy, synthetic difficulty.
That’s just off the top of my head. I’ve been quietly observing feedback from the community, nodding in agreement. As a D1 Beta player and clan founder in Nov 2014 I’m now adding my voice to the masses.
I hope with all the feedback, Bungie claim back the heart that Activision stole but I won’t hold my breath.
I’ve spent more time on Shadow of War than I have D2 this past month and that should be very telling.
Sort it out Bungie, please. Thousands of players around the world are waiting in suspense for you to remember who you are - The Bungie of your Halo days. The Bungie that wasn’t just full of hot air.... “we’re listening”.... less talk, more action. Less cosmetic, more tangible.
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I agree with everything you said except random roll weapons... that is a big issue... I didnt play 2600 hours of D1 just because I liked the content no I played 2600 hours to get the gear with the rolls on I wanted.. Also the whole token system is completely crap
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The sad thing is they did try to stretch the story out. On your first playthrough you can't even use a sparrow until you finish the game. They want you to walk/ run across these new areas so they can pad the campaign length.
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Aye right! That was ridiculous!