No clue how to start posts but I'll start by making the point that the mercy rule in this game is jacked as it only activates 5% of the time.
Why don't we just add a surrender option but only after half the game timer has been passed. At the very least so it's not abused by countless surrendering back to back? Obviously your mercy rule needs a rework since it's only activated in the first couple minutes of a match. Why not give us the capability to surrender to the enemy team requiring 4/4 votes. It's a better alternative than having to squash or be squashed in the first couple minutes of the game in order JUST TO GET TOKENS. I only just thought of it after being destroyed in a 39-98 match and it not ending sooner. I get destroyed and do the destroying. But if I'm owned by 40 points let me just surrender after half the match passed so I may go on with a relaxing non stressful day. I thought of this idea from remembering battleborn when it was relevant.
I'm done venting and ranting. Post what you think below. I guess. Or don't. You're not my child.
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You're absolutely right. This happend in the Iron banner where I played games where it would be 23 - 100. My fireteam would crush enemy teams with numbers like those and vice versa, yet never did mercy rule kick in. People keep saying there's a mercy rule, and if I hadn't played the beta I'd swear everyone was lying, b/c it just takes too much to trigger. Then when someone inevitably rage quits, that adds more the deficit. Plus, if a random does fill in that spot, it highly unlikely they'll want to stay for a game where they'll get crushed. Unless that random is on Krafty levels of carrying, it won't end well for the loosing team. Spare the rod. #MakeMercyRuleGreatAgain