I'm no good at writing lengthy arguments so I'll go with these points:
30 seconds as opposed to 45 seconds (optional but usually always chosen by many in D1)
Can be broken by conventional weapon fire
Only supplies armor of light, blessing and weapons of light have been removed
Cannot generate more orbs as it is continually damaged
Death usually accompanies a nova bomb that was thrown from outside onto the shield, which makes no sense
The only thing that was improved is the deployment time and animation, everything else was shit on for some reason.
And yes I know that we 'have two supers in one', but defender has been gutted. At least make it so it can't be destroyed by gunfire.
Sentinel is also way more useful in blocking damage as you can actually move around while doing so, but sometimes you gotta protect a zone or your allies, rather than just yourself.
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Edited by BEH0LDiTzSAM: 10/18/2017 3:36:58 PMThey should keep it how it is but, instead of it being a choice between which super is activated, they should both activate at the same time. (Activate sentinel super as usual but a ward of dawn bubble is created in the spot you activated sentinel shield. So then you can run around using the sentinel shield whilst the ward of dawn bubble is left active.) Would actually be pretty cool to activate the ward of dawn on a group of enemies, then throw your shield inside the ward of dawn so the shield bounces around the bubble killing all the enemies