Well Said Datto! (Datto's Analysis of the Token System, Raid Loot, and IB)
Datto did make great points in this video, and did outline some problems with the communities views of the Token system, IB, and their want for the Grind.
But considering this video is 20 minutes long, I'll attempt to make a TL;DR for it (As short as a TL;DR for a 20 minute video can be with trying to get the main point across with leaving as little room as possible for misconception).
1. The Token System itself isn't bad. It is essentially the D2 equivalent to Faction Rep with the plus of being able to be given to alternate character factions, unlike in D1. The reason this is OK in the majority of activities is because the Tokens are supplementary. When you do a Public event, you get the loot from it's chest, AND Tokens. You do the Nightfall, you get the Nightfall loot in 2 waves (upon complete and return to Zavala), AND Tokens. When you do Trials, yes you don't get loot right after a round completion, but you do get that guaranteed loot upon hitting X wins, AND Tokens to get more loot later.
2. The Raid does give loot proportional to how D1 did. He used WotM VS Leviathan loot drops as an example. In WotM you got 4 drops guaranteed (this is Normal Mode numbers, being proportional here), and in Leviathan you get 3 drops guaranteed. However, In D1 you had 2 other slots that had affect on your Light/Power, the Ghost and the Artifact. Things that either don't effect progression in D2, or don't exist in D2. So in WotM you (In a perfect world) got 40% of your slots filled by loot out of 10 slots with 4 drops. In Leviathan you get 37.5% of slots filled by loot out of 8 slots with 3 drops. With the Tokens supplementing that again.
3. For Iron Banner, People like getting post-match loot, but say the Token system is evil. However, In D1 you may never get loot past Rank 5. In this situation the token system does lead to eventual guaranteed loot. However D1 Iron Banner had more guaranteed loot to chase after. Instead of playing for 3 hours and getting 2 packages with duplicates in D2, you would play for 3 hours and get to rank 5 (assumption here ) and buy the loot available. He also states to implement a stronger Smart Loot system to minimize duplicates.
4. The community is kinda hypocritical. [b]Puts Flame shield Up[/b] They say that they want the grind and say they hate IB's grind, yet say they want random weapon rolls back. Datto states that the RNG weapon roll system didn't respect your time, and so doesn't the D2 IB. Again, 3 hours just for duplicates. Datto goes in to a mini-rant about why the community wants RNG Rolls back, yet don't want the IB grind. Some things he suggests for this reason are: IB being a monthly event?, Random rolls give you all the time to get them?, RNG Rolls creating the illusion of a meaningful grind?, or 2 different parts of the community arguing.
5. The part where game Devs hate :D. He states that gamers like progression from Point A to Goal B. He goes on to state that HIS changes to IB would be.
4/5 Tokens for wins, 3/4 for Losses
3 events per season, Max rank of 25 (for causal progression), Ranks don't reset until new season.
Armor access at ranks 5,10,15,20,25 (all the Armor slots) (Purchasable for legendary shards)
Weapon access at ranks 3,7,9,12,18,22
Once hitting rank 25 you get an IB aura and other cosmetics (Exclusive Shaders?, the OG D1 IB Shaders anyone?)
Ranks 26-50 would be armor and weapon ornaments for the IB loot.
and every 10 ranks above 50 you'd get special visuals on your seasonal emblem or a special number on it .etc
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