The High Caliber Rounds perk is very strong in Crucible, as evidenced by the overwhelming use of MIDA Multi-Tools and Uriel's Gifts. The advantage they offer is so strong that it should come with a trade-off in the form of a range penalty (or other penalty the balance team deems appropriate). It should not give added range as it currently does.
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Edited by zNapSack: 10/14/2017 1:45:47 AMFor gameplay purposes I see your point. And that's a trade-off they could certainly consider. Being a larger caliber round the bullet (the actual projectile) being larger has more mass (there's more of it) an thus the force with which it strikes the target is greater. In the game the result of which is manifested as flinch. Note: The following is not game related and is intended for informational purposes only. In reality, a larger caliber bullet (the actual projectile) often has more range than a smaller caliber bullet. This is due to the fact they are not as affected by wind and gravity for example since they're heavier (less affected by wind) and the cartridge as a whole is more powerful, thus the bullet has a greater velocity which exposes it to both wind [u]and[/u] gravity for a shorter period of time, thus both have less time in which to act upon it.